private static Skill Wave2Init() { Skill objSkill = new Skill(); objSkill.Damage = 5; objSkill.Player = Properties.Resources.Wave2Right; objSkill.Monster = Properties.Resources.Wave2Left; return objSkill; }
private static Skill Stab1Init() { Skill objSkill = new Skill(); objSkill.Damage = 5; objSkill.Player = Properties.Resources.Stab1Right; objSkill.Monster = Properties.Resources.Stab1Left; return objSkill; }
private static Skill TornadoInit() { Skill objSkill = new Skill(); objSkill.Damage = 5; objSkill.Player = Properties.Resources.TornadoRight; objSkill.Monster = Properties.Resources.TornadoLeft; return objSkill; }
private static Skill PunchInit() { Skill objSkill = new Skill(); objSkill.Damage = 50; objSkill.Player = Properties.Resources.PunchRight; objSkill.Monster = Properties.Resources.PunchLeft; return objSkill; }
private static Skill PoisonInit() { Skill objSkill = new Skill(); objSkill.Damage = 5; objSkill.Player = Properties.Resources.PoisonRight; objSkill.Monster = Properties.Resources.PoisonLeft; return objSkill; }
private static Skill MagicInit() { Skill objSkill = new Skill(); objSkill.Damage = 5; objSkill.Player = Properties.Resources.MagicRight; objSkill.Monster = Properties.Resources.MagicLeft; return objSkill; }
private static Skill LightningInit() { Skill objSkill = new Skill(); objSkill.Damage = 5; objSkill.Player = Properties.Resources.LightningRight; objSkill.Monster = Properties.Resources.LightningLeft; return objSkill; }
private static Skill ArrowInit() { Skill objSkill = new Skill(); objSkill.Damage = 5; objSkill.Player = Properties.Resources.ArrowRight; objSkill.Monster = Properties.Resources.ArrowLeft; return objSkill; }