예제 #1
0
        private void initButton(int btnXLocation, int btnYLocation, String btnText, System.Action btnAction, String btnToolTip, Color?btnBackgroundColor = null, Color?btnTextColor = null)
        {
            btnType = "SingleButton";
            button  = UnityEngine.Object.Instantiate(QMStuff.SingleButtonTemplate(), QMStuff.GetQuickMenuInstance().transform.Find(btnQMLoc), true);

            initShift[0] = -1;
            initShift[1] = 0;
            setLocation(btnXLocation, btnYLocation);
            setButtonText(btnText);
            setToolTip(btnToolTip);
            setAction(btnAction);


            if (btnBackgroundColor != null)
            {
                setBackgroundColor((Color)btnBackgroundColor);
            }
            else
            {
                OrigBackground = button.GetComponentInChildren <UnityEngine.UI.Image>().color;
            }

            if (btnTextColor != null)
            {
                setTextColor((Color)btnTextColor);
            }
            else
            {
                OrigText = button.GetComponentInChildren <Text>().color;
            }

            setActive(true);
            QMButtonAPI.allSingleButtons.Add(this);
        }
예제 #2
0
        public void initButton(int btnXLocation, int btnYLocation, String btnText, String btnToolTip, Color?btnBackgroundColor = null, Color?btnTextColor = null, Color?backbtnBackgroundColor = null, Color?backbtnTextColor = null)
        {
            btnType = "NestedButton";

            Transform menu = UnityEngine.Object.Instantiate <Transform>(QMStuff.NestedMenuTemplate(), QMStuff.GetQuickMenuInstance().transform);

            menuName  = QMButtonAPI.identifier + btnQMLoc + "_" + btnXLocation + "_" + btnYLocation;
            menu.name = menuName;

            mainButton = new QMSingleButton(btnQMLoc, btnXLocation, btnYLocation, btnText, () => { QMStuff.ShowQuickmenuPage(menuName); }, btnToolTip, btnBackgroundColor, btnTextColor);

            Il2CppSystem.Collections.IEnumerator enumerator = menu.transform.GetEnumerator();
            while (enumerator.MoveNext())
            {
                Il2CppSystem.Object obj     = enumerator.Current;
                Transform           btnEnum = obj.Cast <Transform>();
                if (btnEnum != null)
                {
                    UnityEngine.Object.Destroy(btnEnum.gameObject);
                }
            }

            if (backbtnTextColor == null)
            {
                backbtnTextColor = Color.yellow;
            }
            QMButtonAPI.allNestedButtons.Add(this);
            backButton = new QMSingleButton(this, 5, 2, "Back", () => { QMStuff.ShowQuickmenuPage(btnQMLoc); }, "Go Back", backbtnBackgroundColor, backbtnTextColor);
        }
예제 #3
0
        private void initButton(int btnXLocation, int btnYLocation, String btnTextOn, System.Action btnActionOn, String btnTextOff, System.Action btnActionOff, String btnToolTip, Color?btnBackgroundColor = null, Color?btnTextColor = null, bool shouldSaveInConf = false, bool defaultPosition = false)
        {
            btnType = "ToggleButton";
            button  = UnityEngine.Object.Instantiate <GameObject>(QMStuff.ToggleButtonTemplate(), QMStuff.GetQuickMenuInstance().transform.Find(btnQMLoc), true);

            btnOn  = button.transform.Find("Toggle_States_Visible/ON").gameObject;
            btnOff = button.transform.Find("Toggle_States_Visible/OFF").gameObject;

            initShift[0] = -3;
            initShift[1] = -1;
            setLocation(btnXLocation, btnYLocation);

            setOnText(btnTextOn);
            setOffText(btnTextOff);
            Text[] btnTextsOn = btnOn.GetComponentsInChildren <Text>();
            btnTextsOn[0].name = "Text_ON";
            btnTextsOn[0].resizeTextForBestFit = true;
            btnTextsOn[1].name = "Text_OFF";
            btnTextsOn[1].resizeTextForBestFit = true;
            Text[] btnTextsOff = btnOff.GetComponentsInChildren <Text>();
            btnTextsOff[0].name = "Text_ON";
            btnTextsOff[0].resizeTextForBestFit = true;
            btnTextsOff[1].name = "Text_OFF";
            btnTextsOff[1].resizeTextForBestFit = true;

            setToolTip(btnToolTip);
            //button.transform.GetComponentInChildren<UiTooltip>().SetToolTipBasedOnToggle();

            setAction(btnActionOn, btnActionOff);
            btnOn.SetActive(false);
            btnOff.SetActive(true);

            if (btnBackgroundColor != null)
            {
                setBackgroundColor((Color)btnBackgroundColor);
            }
            else
            {
                OrigBackground = btnOn.GetComponentsInChildren <Text>().First().color;
            }

            if (btnTextColor != null)
            {
                setTextColor((Color)btnTextColor);
            }
            else
            {
                OrigText = btnOn.GetComponentsInChildren <UnityEngine.UI.Image>().First().color;
            }

            setActive(true);
            shouldSaveInConfig = shouldSaveInConf;
            if (defaultPosition == true)// && !ButtonSettings.Contains(this))
            {
                setToggleState(true, false);
            }

            QMButtonAPI.allToggleButtons.Add(this);
            //ButtonSettings.InitToggle(this);
        }