private void RotateBottomFace(RubixCubeBottomFace newBottomFace) { RubixCubeBottomFaceRotation rotation = new RubixCubeBottomFaceRotation(this, newBottomFace); FrontFace = rotation.NewFrontFace; LeftFace = rotation.NewLeftFace; RightFace = rotation.NewRightFace; BottomFace = newBottomFace; BackFace = rotation.NewBackFace; Validate(); }
private void InitializeBackFace() { BackFace = new RubixCubeBackFace() { TopLeftCube = backTopLeftCube, TopCube = backTopCube, TopRightCube = backTopRightCube, LeftCube = backLeftCube, CenterCube = backCube, RightCube = backRightCube, BottomLeftCube = backBottomLeftCube, BottomCube = backBottomCube, BottomRightCube = backBottomRightCube }; }
public void RotateBottomFaceToFrontFace() { RubixCubeFrontFace newFrontFace = BottomFace.MoveToFront(); RubixCubeTopFace newTopFace = FrontFace.MoveToTop(); RubixCubeLeftFace newLeftFace = LeftFace.RotateClockwise(); RubixCubeRightFace newRightFace = RightFace.RotateClockwise(); RubixCubeBottomFace newBottomFace = BackFace.MoveToBottom(); RubixCubeBackFace newBackFace = TopFace.MoveToBack(); FrontFace = newFrontFace; TopFace = newTopFace; LeftFace = newLeftFace; RightFace = newRightFace; BottomFace = newBottomFace; BackFace = newBackFace; Validate(); }