public DefaultCubePart() { float side = 1f; float halfSide = side / 2; sides = new[] { ModelBuilder.CreateParallelogram( // left new Vector3(-halfSide, -halfSide, halfSide), new Vector3(0, 0, -side), new Vector3(0, side, 0), Color.White), ModelBuilder.CreateParallelogram( // right new Vector3(halfSide, -halfSide, halfSide), new Vector3(0, side, 0), new Vector3(0, 0, -side), Color.White), ModelBuilder.CreateParallelogram( // top new Vector3(-halfSide, halfSide, halfSide), new Vector3(0, 0, -side), new Vector3(side, 0, 0), Color.White), ModelBuilder.CreateParallelogram( // bottom new Vector3(-halfSide, -halfSide, halfSide), new Vector3(side, 0, 0), new Vector3(0, 0, -side), Color.White), ModelBuilder.CreateParallelogram( // front new Vector3(-halfSide, -halfSide, halfSide), new Vector3(0, side, 0), new Vector3(side, 0, 0), Color.White), ModelBuilder.CreateParallelogram( // back new Vector3(-halfSide, -halfSide, -halfSide), new Vector3(side, 0, 0), new Vector3(0, side, 0), Color.White), }; allPolygons = new ConcatCollection <Triangle>(sides); }
public CircleCubePart() { float side = 1f; float halfSide = side / 2; sides = new[] { ModelBuilder.CreateCircle( // left new Vector3(-halfSide, 0, 0), new Vector3(0, halfSide, 0), new Vector3(-1, 0, 0), CirclePointCount, Color.White), ModelBuilder.CreateCircle( // right new Vector3(halfSide, 0, 0), new Vector3(0, halfSide, 0), new Vector3(1, 0, 0), CirclePointCount, Color.White), ModelBuilder.CreateCircle( // top new Vector3(0, halfSide, 0), new Vector3(halfSide, 0, 0), new Vector3(0, 1, 0), CirclePointCount, Color.White), ModelBuilder.CreateCircle( // bottom new Vector3(0, -halfSide, 0), new Vector3(halfSide, 0, 0), new Vector3(0, -1, 0), CirclePointCount, Color.White), ModelBuilder.CreateCircle( // front new Vector3(0, 0, halfSide), new Vector3(halfSide, 0, 0), new Vector3(0, 0, 1), CirclePointCount, Color.White), ModelBuilder.CreateCircle( // back new Vector3(0, 0, -halfSide), new Vector3(halfSide, 0, 0), new Vector3(0, 0, -1), CirclePointCount, Color.White), }; allPolygons = new ConcatCollection <Triangle>(sides); }