public override ModelTreeNode AddItem() { var model = new LootEntry(); var node = new LootEntryTreeNode(); node.AddDefaultChildNodesHack(); node.Model = model; AddSibling(node); return(node); }
//public LootEntrysContainerTreeNode(LootDefinition model) : this() //{ // Model = model; //} public override void AddChildModel(IModel model) { var node = new LootEntryTreeNode() { Model = model }; node.AddDefaultChildNodesHack(); //add to tree Nodes.Add(node); }
public override ModelTreeNode AddItem() { var item = new LootEntry(); var node = new LootEntryTreeNode() { Model = item }; node.AddDefaultChildNodesHack(); Nodes.Add(node); return(node); }