public BrushDistribution(BrushModuleEditor brushModuleEditor) { this.brushModuleEditor = brushModuleEditor; this.editorTarget = brushModuleEditor.GetPainter(); this.filterEvaluator = new FilterEvaluator(); }
public void OnEnable() { this.editor = this; container = FindProperty(x => x.container); mode = FindProperty(x => x.mode); this.editorTarget = target as PrefabPainter; this.brushModule = new BrushModuleEditor(this); this.splineModule = new SplineModuleEditor(this); this.interactionModule = new InteractionModuleEditor(this); this.containerModule = new ContainerModuleEditor(this); this.prefabModule = new PrefabModuleEditor(this); this.physicsModule = new PhysicsExtension(this); this.copyPasteModule = new CopyPasteExtension(this); this.selectionModule = new SelectionExtension(this); this.toolsModule = new ToolsExtension(this); this.spawnModule = new SpawnExtension(this); this.filterModule = new FilterExtension(this); modeButtons = new GUIContent[] { // TODO: icons new GUIContent("Brush", "Paint prefabs using a brush"), new GUIContent("Spline", "Align prefabs along a spline"), new GUIContent("Interaction", "Brush interaction on the container children"), new GUIContent("Operations", "Operations on the container"), }; // subscribe to play mode state changes EditorApplication.playModeStateChanged -= OnPlayModeStateChanged; EditorApplication.playModeStateChanged += OnPlayModeStateChanged; // subscribe to scene gui changes SceneView.duringSceneGui -= OnSceneGUI; SceneView.duringSceneGui += OnSceneGUI; brushModule.OnEnable(); splineModule.OnEnable(); interactionModule.OnEnable(); containerModule.OnEnable(); }
public BrushDistribution(BrushModuleEditor brushModuleEditor) { this.brushModuleEditor = brushModuleEditor; this.editorTarget = brushModuleEditor.GetPainter(); }