private void Stop() { if (context == null) { return; } EditorApplication.update -= Step; EditorApplication.playModeStateChanged -= OnPlayModeStateChange; AssemblyReloadEvents.beforeAssemblyReload -= OnBeforeAssemblyReload; context.OnDestroy(); lock (_lock) { if (instance == this) { instance = null; } } context = null; }
private EditorRoutineManager() { this.context = new RoutineContext(); }