static Character CreateSkeleton() { Character monster = new Character(); monster.name = "骷髅兵"; monster.hp = 50; monster.AddSkill(Skill.CreateDamageSkill("扔骨头", 20)); monster.AddSkill(Skill.CreateHealSkill("死亡之舞", 30)); return(monster); }
static Character CreateSkeletonKing() { Character monster = new Character(); monster.name = "骷髅王"; monster.hp = 100; monster.AddSkill(Skill.CreateDamageSkill("扔骨头", 50)); monster.AddSkill(Skill.CreateHealSkill("死亡之舞", 80)); return(monster); }
static Character CreateSimon() { Character simon = new Character(); simon.name = "西蒙"; simon.hp = 100; simon.AddSkill(Skill.CreateDamageSkill("出拳", 20)); simon.AddSkill(Skill.CreateExecuteSkill("处决", 30)); simon.AddSkill(Skill.CreateDOTSkill("圣水", 8, 4)); simon.AddSkill(Skill.CreateHealSkill("吃鸡腿", 50)); simon.AddSkill(Skill.CreateInvincibleSkill("无敌", 3)); return(simon); }
static Character CreateSimon() { Character simon = new Character(); simon.name = "西蒙"; simon.hp = 100; simon.AddSkill(Skill.CreateDamageSkill("出拳", 100));//创建技能,然后添加进技能列表 simon.AddSkill(Skill.CreateDOTSkill("圣水A", 10, 2)); simon.AddSkill(Skill.CreateDOTSkill("圣水B", 9, 3)); simon.AddSkill(Skill.CreateDOTSkill("圣水C", 8, 4)); simon.AddSkill(Skill.CreateExecuteSkill("处决", 30)); simon.AddSkill(Skill.CreateHealSkill("吃鸡腿", 50)); return(simon); }