/// <summary> /// Occurs when header GUI is rendered and for GUI event handling. /// </summary> /// <remarks> /// <para>This means that your <see cref="OnFixedHeaderGUI"/> implementation might /// be called several times per frame (one call per event).</para> /// <para>The default implementation allows users to:</para> /// <list type="bullet"> /// <item>Rename brush</item> /// <item>Mark brush as "static"</item> /// <item>Mark brush as "smooth"</item> /// <item>Hide brush</item> /// <item>Set layer and tag for painted tiles</item> /// <item>Categorize brush</item> /// </list> /// </remarks> public override void OnFixedHeaderGUI() { GUILayout.Space(6); GUILayout.BeginHorizontal(); { GUILayout.Space(90); EditorGUIUtility.labelWidth = 80; this.DrawTilesetNameField(); GUILayout.Label( TileLang.PluralText( /* 0: quantity of brushes */ "Contains 1 brush", "Contains {0} brushes", this.tilesetRecord.BrushRecords.Count ), RotorzEditorStyles.Instance.LabelMiddleLeft ); Rect menuPosition = GUILayoutUtility.GetRect(GUIContent.none, RotorzEditorStyles.Instance.LabelMiddleLeft, GUILayout.Width(45)); this.DrawMenuButton(new Rect(menuPosition.x, 2, 44, 26), TileLang.Text("Tileset Menu")); this.DrawHelpButton(); } GUILayout.EndHorizontal(); EditorGUIUtility.labelWidth = 125; ExtraEditorGUI.SeparatorLight(marginTop: 7, marginBottom: 0, thickness: 3); this.DrawTabs(); }