public void TestFindEmptyCell_ValidEmptyCell() { // Arrange matrix[4, 3] = 0; var emptyCell = new RotatingWalkInMatrix.Position(4, 3); // Act var positionFound = RotatingWalkInMatrix.FindEmptyCell(matrix); // Assert Assert.AreEqual(emptyCell.X, positionFound.X); Assert.AreEqual(emptyCell.Y, positionFound.Y); }
public void TestIsNextPositionValid_InvalidPositionCoordinates() { // Arrange RotatingWalkInMatrix.Position currentPosition = new RotatingWalkInMatrix.Position(5, 5); RotatingWalkInMatrix.Position movementDirection = new RotatingWalkInMatrix.Position(1, 1); // Act bool isNextPositionInvalid = RotatingWalkInMatrix.IsNextPositionInvalid( currentPosition.X, currentPosition.Y, movementDirection.X, movementDirection.Y, matrix); // Assert Assert.IsTrue(isNextPositionInvalid); }
public void TestIsNextPositionInvalid_ValidPosition() { // Arrange RotatingWalkInMatrix.Position currentPosition = new RotatingWalkInMatrix.Position(1, 2); matrix[2, 3] = 0; RotatingWalkInMatrix.Position movementDirection = new RotatingWalkInMatrix.Position(1, 1); // Act bool isNextPositionInvalid = RotatingWalkInMatrix.IsNextPositionInvalid(currentPosition.X, currentPosition.Y, movementDirection.X, movementDirection.Y, matrix); // Assert Assert.IsFalse(isNextPositionInvalid); }