/// <summary> /// Event handler for when the Ungulate menu entry is selected. /// </summary> void LevelMenuEntrySelected(object sender, PlayerIndexEventArgs e) { startinglevel++; if (startinglevel > 10) startinglevel = 0; SetMenuEntryText(); }
void NewGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { if (gamemode == 0) { LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new GameplayScreen()); } else { LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new BoringGameScreen()); } }
/// <summary> /// Event handler for when the Quit Game menu entry is selected. /// </summary> void OptionsGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { //const string message = "Are you sure you want to quit this game?"; //MessageBoxScreen confirmQuitMessageBox = new MessageBoxScreen(message); //confirmQuitMessageBox.Accepted += ConfirmQuitMessageBoxAccepted; //ScreenManager.AddScreen(new OptionsMenuScreen(), ControllingPlayer); ScreenManager.AddScreen(new OptionsMenuScreen(), e.PlayerIndex); }
/// <summary> /// Event handler for when the Ungulate menu entry is selected. /// </summary> void DifficultyMenuEntrySelected(object sender, PlayerIndexEventArgs e) { currentDifficulty++; if (currentDifficulty > difficulty.hard) currentDifficulty = 0; SetMenuEntryText(); }
/// <summary> /// Event handler for when the Quit Game menu entry is selected. /// </summary> void QuitGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, false, null, new BackgroundScreen(), new MainMenuScreen()); }
void QuitGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { const string message = "Are you sure you want to quit this game?"; MessageBoxScreen confirmQuitMessageBox = new MessageBoxScreen(message); confirmQuitMessageBox.Accepted += ConfirmQuitMessageBoxAccepted; ScreenManager.AddScreen(confirmQuitMessageBox, ControllingPlayer); }
/// <summary> /// Event handler for when the Options menu entry is selected. /// </summary> void OptionsMenuEntrySelected(object sender, PlayerIndexEventArgs e) { ScreenManager.AddScreen(new OptionsMenuScreen(), e.PlayerIndex); }
/// <summary> /// Event handler for when the sound volume menu entry is selected. /// </summary> void SoundMenuEntrySelected(object sender, PlayerIndexEventArgs e) { if (soundVolume >= 100) { soundVolume = 0; } soundVolume=soundVolume+10; SetMenuEntryText(); }
void RestartGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { const string message = "Are you sure you want to quit the current game \nto begin a new one?"; MessageBoxScreen confirmRestartMessageBox = new MessageBoxScreen(message); confirmRestartMessageBox.Accepted += ConfirmRestartMessageBoxAccepted; ScreenManager.AddScreen(confirmRestartMessageBox, ControllingPlayer); }
/// <summary> /// Helper overload makes it easy to use OnCancel as a MenuEntry event handler. /// </summary> protected void OnCancel(object sender, PlayerIndexEventArgs e) { OnCancel(e.PlayerIndex); }
void NextGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new BoringGameScreen()); //ScreenManager.AddScreen(new BoringOptions(), e.PlayerIndex); }
void BattleGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { mode = 1; ScreenManager.AddScreen(new BattleOptions(), e.PlayerIndex); }
void PlayGameMultiMenuEntrySelected(object sender, PlayerIndexEventArgs e) { //Guide.ShowSignIn(2, true); LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new ParticleScreen()); //ScreenManager.AddScreen(new PauseMenuScreen(), e.PlayerIndex); }
/// <summary> /// Event handler for when the Play Game menu entry is selected. /// </summary> void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { mode = 0; LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new GameplayScreen()); }
void MusicMenuEntrySelected(object sender, PlayerIndexEventArgs e) { MediaPlayer.Stop(); currentSong++; if (currentSong > songs.Techno) currentSong = songs.Rock; if(currentSong.ToString()=="Techno") sounds.Play(Sound.Music.Background); if (currentSong.ToString() == "Rock") sounds.Play(Sound.Music.Background1); SetMenuEntryText(); }
/// <summary> /// Event handler for when the user selects ok on the "are you sure /// you want to quit" message box. This uses the loading screen to /// transition from the game back to the main menu screen. /// </summary> void ConfirmQuitMessageBoxAccepted(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, false, null, new BackgroundScreen(),new MainMenuScreen()); }
/// <summary> /// Event handler for when the music volume menu entry is selected. /// </summary> void MusicVolumeMenuEntrySelected(object sender, PlayerIndexEventArgs e) { //if (GamePad.GetState(PlayerIndex.One).DPad.Left == true) //{ if (musicVolume >= 100) { musicVolume = 0; } musicVolume=musicVolume+10; //} SetMenuEntryText(); }
void ConfirmRestartMessageBoxAccepted(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new GameplayScreen()); }
/// <summary> /// Event handler for when the Frobnicate menu entry is selected. /// </summary> void VibrationMenuEntrySelected(object sender, PlayerIndexEventArgs e) { vibration = !vibration; SetMenuEntryText(); }
/// <summary> /// Event handler for when the user selects ok on the "are you sure /// you want to exit" message box. /// </summary> void ConfirmExitMessageBoxAccepted(object sender, PlayerIndexEventArgs e) { ScreenManager.Game.Exit(); }