/// <summary> /// Constructor. /// </summary> public BoringGameScreen() { //Create 2 new players // Players[0].mPlayfield.Xpos = 250; // Players[0].mPlayfield.Ypos = 170; Players[0]=new Player(47,170,20,10,false); Players[1] = new Player(363,170,20,10,false); Players[2] = new Player(675, 170, 20, 10, false); Players[3] = new Player(968, 170, 20, 10, false); TransitionOnTime = TimeSpan.FromSeconds(1.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); // mCurrentShape = new Shape(mPlayfield); // mNextShape = new Shape(mPlayfield); }
/// <summary> /// Constructor. /// </summary> public BattleGameScreen() { //Create 2 new players Players[0]=new Player(86,170,20,20,true); Players[1] = new Player(700,170,20,20,true); TransitionOnTime = TimeSpan.FromSeconds(1.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); // mCurrentShape = new Shape(mPlayfield); // mNextShape = new Shape(mPlayfield); }