private void AdjustRatings( NibbleGameRating startingGameRating, NibbleGameRating adjustment, string homeTeam, string awayTeam, string week) { Debug.Assert((Math.Abs(adjustment.HomeOff) < 10), "adjustment too big", $"Week {week} home team {homeTeam} adj={adjustment.HomeOff}"); var newHomeOff = startingGameRating.HomeOff + adjustment.HomeOff; var newHomeDef = startingGameRating.HomeDef + adjustment.HomeDef; var newAwayOff = startingGameRating.AwayOff + adjustment.AwayOff; var newAwayDef = startingGameRating.AwayDef + adjustment.AwayDef; var homeRating = new NibbleTeamRating(newHomeOff, newHomeDef); var awayRating = new NibbleTeamRating(newAwayOff, newAwayDef); var homeKey = KeyFor(homeTeam); var awayKey = KeyFor(awayTeam); UpdateRating( teamCode: homeKey, rating: homeRating, week: Int32.Parse(week)); UpdateRating( teamCode: awayKey, rating: awayRating, week: Int32.Parse(week)); }
private void UpdateRating( string teamCode, NibbleTeamRating rating, int week) { Utility.Announce($" Updating rating for {teamCode}"); if (Rates == null) { Rates = new Hashtable(); } if (Rates.ContainsKey(teamCode)) { var ratings = (NibbleTeamRating[])Rates[teamCode]; // get the array for the team var newRating = ratings[week - 2]; newRating.Offence += rating.Offence; newRating.Defence += rating.Defence; ratings[week - 1] = newRating; Rates[teamCode] = ratings; } else { var ratings = new NibbleTeamRating[Season.Weeks]; ratings[week - 1] = rating; Rates.Add(teamCode, ratings); } }
private void AdjustRatings(NibbleGameRating adjustment, string homeTeam, string awayTeam) { Debug.Assert((Math.Abs(adjustment.HomeOff) < 10), "adjustment too big", string.Format("home team {0} adj={1}", homeTeam, adjustment.HomeOff)); var homeRating = new NibbleTeamRating(adjustment.HomeOff, adjustment.HomeDef); var awayRating = new NibbleTeamRating(adjustment.AwayOff, adjustment.AwayDef); UpdateRating(homeTeam, homeRating); UpdateRating(awayTeam, awayRating); }
private void AdjustRatings(NibbleGameRating startingGameRating, NibbleGameRating adjustment, string homeTeam, string awayTeam, string week) { Debug.Assert((Math.Abs(adjustment.HomeOff) < 10), "adjustment too big", string.Format("Week {0} home team {1} adj={2}", week, homeTeam, adjustment.HomeOff)); var newHomeOff = startingGameRating.HomeOff + adjustment.HomeOff; var newHomeDef = startingGameRating.HomeDef + adjustment.HomeDef; var newAwayOff = startingGameRating.AwayOff + adjustment.AwayOff; var newAwayDef = startingGameRating.AwayDef + adjustment.AwayDef; var homeRating = new NibbleTeamRating(newHomeOff, newHomeDef); var awayRating = new NibbleTeamRating(newAwayOff, newAwayDef); var homeKey = KeyFor(homeTeam); var awayKey = KeyFor(awayTeam); UpdateRating(homeKey, homeRating, Int32.Parse(week)); UpdateRating(awayKey, awayRating, Int32.Parse(week)); }
private void UpdateRating(string teamCode, NibbleTeamRating rating) { if (RatingsHt == null) { RatingsHt = new Hashtable(); } if (!RatingsHt.ContainsKey(teamCode)) { RatingsHt.Add(teamCode, new NibbleTeamRating(0, 0)); } var ratings = (NibbleTeamRating)RatingsHt[teamCode]; ratings.Offence += rating.Offence; ratings.Defence += rating.Defence; RatingsHt[teamCode] = ratings; }
private void AdjustRatings( NibbleGameRating adjustment, string homeTeam, string awayTeam ) { Debug.Assert( ( Math.Abs( adjustment.HomeOff ) < 10 ), "adjustment too big", string.Format( "home team {0} adj={1}", homeTeam, adjustment.HomeOff ) ); var homeRating = new NibbleTeamRating( adjustment.HomeOff, adjustment.HomeDef ); var awayRating = new NibbleTeamRating( adjustment.AwayOff, adjustment.AwayDef ); UpdateRating( homeTeam, homeRating ); UpdateRating( awayTeam, awayRating ); }
private void UpdateRating( string teamCode, NibbleTeamRating rating ) { if ( RatingsHt == null ) RatingsHt = new Hashtable(); if ( ! RatingsHt.ContainsKey( teamCode ) ) RatingsHt.Add( teamCode, new NibbleTeamRating( 0, 0 ) ); var ratings = (NibbleTeamRating) RatingsHt[teamCode]; ratings.Offence += rating.Offence; ratings.Defence += rating.Defence; RatingsHt[teamCode] = ratings; }
private void UpdateRating( string teamCode, NibbleTeamRating rating, int week ) { Utility.Announce( string.Format( " Updating rating for {0}", teamCode ) ); if ( Rates == null ) Rates = new Hashtable(); if ( Rates.ContainsKey( teamCode ) ) { var ratings = (NibbleTeamRating[]) Rates[ teamCode ]; // get the array for the team var newRating = ratings[ week - 2 ]; newRating.Offence += rating.Offence; newRating.Defence += rating.Defence; ratings[ week - 1 ] = newRating; Rates[ teamCode ] = ratings; } else { var ratings = new NibbleTeamRating[Season.Weeks]; ratings[ week - 1 ] = rating; Rates.Add( teamCode, ratings ); } }
private void AdjustRatings( NibbleGameRating startingGameRating, NibbleGameRating adjustment, string homeTeam, string awayTeam, string week ) { Debug.Assert( ( Math.Abs(adjustment.HomeOff ) < 10 ), "adjustment too big", string.Format("Week {0} home team {1} adj={2}", week, homeTeam, adjustment.HomeOff)); var newHomeOff = startingGameRating.HomeOff + adjustment.HomeOff; var newHomeDef = startingGameRating.HomeDef + adjustment.HomeDef; var newAwayOff = startingGameRating.AwayOff + adjustment.AwayOff; var newAwayDef = startingGameRating.AwayDef + adjustment.AwayDef; var homeRating = new NibbleTeamRating( newHomeOff, newHomeDef ); var awayRating = new NibbleTeamRating( newAwayOff, newAwayDef ); var homeKey = KeyFor( homeTeam ); var awayKey = KeyFor( awayTeam ); UpdateRating( homeKey, homeRating, Int32.Parse( week ) ); UpdateRating( awayKey, awayRating, Int32.Parse( week ) ); }