private static Material CreateMaterial(this Link.Visual.Material urdfMaterial) { if (urdfMaterial.name == "") { urdfMaterial.name = GenerateMaterialName(urdfMaterial); } var material = AssetDatabase.LoadAssetAtPath <Material>(UrdfAssetPathHandler.GetMaterialAssetPath(urdfMaterial.name)); if (material != null) //material already exists { return(material); } material = InitializeMaterial(); if (urdfMaterial.color != null) { material.color = CreateColor(urdfMaterial.color); } else if (urdfMaterial.texture != null) { material.mainTexture = LoadTexture(urdfMaterial.texture.filename); } AssetDatabase.CreateAsset(material, UrdfAssetPathHandler.GetMaterialAssetPath(urdfMaterial.name)); return(material); }
private static void CreateDefaultMaterial() { var material = AssetDatabase.LoadAssetAtPath <Material>(UrdfAssetPathHandler.GetMaterialAssetPath(DefaultMaterialName)); if (material != null) { return; } material = InitializeMaterial(); material.color = new Color(0.33f, 0.33f, 0.33f, 0.0f); AssetDatabase.CreateAsset(material, UrdfAssetPathHandler.GetMaterialAssetPath(DefaultMaterialName)); }
public static void SetUrdfMaterial(GameObject gameObject, Link.Visual.Material urdfMaterial) { if (urdfMaterial != null) { var material = CreateMaterial(urdfMaterial); SetMaterial(gameObject, material); } else { //If the URDF material is not defined, and the renderer is missing //a material, assign the default material. Renderer renderer = gameObject.GetComponentInChildren <Renderer>(); if (renderer != null && renderer.sharedMaterial == null) { var defaultMaterial = AssetDatabase.LoadAssetAtPath <Material>(UrdfAssetPathHandler.GetMaterialAssetPath(DefaultMaterialName)); SetMaterial(gameObject, defaultMaterial); } } }