public FBIKChain.ReachSmoothing reachSmoothing; // Smoothing of the Reach effect (since 0.2) #endregion Fields #region Methods // Apply the settings public void Apply(FullBodyBipedChain chain, IKSolverFullBodyBiped solver) { solver.GetChain(chain).reachSmoothing = reachSmoothing; solver.GetEndEffector(chain).maintainRelativePositionWeight = maintainRelativePositionWeight; solver.GetLimbMapping(chain).weight = mappingWeight; }