public override void FixTransforms() { if (!initiated) { return; } if (IKPositionWeight <= 0f) { return; } spineMapping.FixTransforms(); for (int i = 0; i < limbMappings.Length; i++) { limbMappings[i].FixTransforms(); } for (int i = 0; i < boneMappings.Length; i++) { boneMappings[i].FixTransforms(); } if (OnFixTransforms != null) { OnFixTransforms(); } }
public override void FixTransforms() { spineMapping.FixTransforms(); for (int i = 0; i < limbMappings.Length; i++) { limbMappings[i].FixTransforms(); } for (int i = 0; i < boneMappings.Length; i++) { boneMappings[i].FixTransforms(); } }