예제 #1
0
 // Interpolate the solver position of the effector
 private void LerpSolverPosition(IKEffector effector, Vector3 position, float weight, Vector3 offset)
 {
     effector.GetNode(ik.solver).solverPosition = Vector3.Lerp(effector.GetNode(ik.solver).solverPosition, position + offset, weight);
 }
예제 #2
0
 // Interpolate the solver position of the effector
 private void LerpSolverPosition(IKEffector effector, Vector3 position, float weight)
 {
     effector.GetNode(ik.solver).solverPosition = Vector3.Lerp(effector.GetNode(ik.solver).solverPosition, position, weight);
 }
예제 #3
0
 // Interpolate the solver position of the effector
 private void LerpSolverPosition(IKEffector effector, Vector3 position, float weight)
 {
     effector.GetNode().solverPosition = Vector3.Lerp(effector.GetNode().solverPosition, position, weight);
 }