/// <summary> /// Event handler for when the Play Game menu entry is selected. /// </summary> void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { if (playModeMenuScreen == null) playModeMenuScreen = new PlayModeMenuScreen(); ScreenManager.AddScreen(playModeMenuScreen, e.PlayerIndex); }
void playTimed_Selected(object sender, PlayerIndexEventArgs e) { if (gamePlayScreen == null) gamePlayScreen = new SnakeWorld("test1"); LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, gamePlayScreen); }
void playPuzzle_Selected(object sender, PlayerIndexEventArgs e) { puzzleScreen = new PuzzleModeMenuScreen(); ScreenManager.AddScreen(puzzleScreen, e.PlayerIndex); }
void ResumeGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { //if (gamePlayScreen == null) // gamePlayScreen = new GameplayScreen(); //gamePlayScreen.WorldFileName = resumeFilename; //gamePlayScreen.LoadWorld = true; //LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, // gamePlayScreen); }
void quitEntry_Selected(object sender, PlayerIndexEventArgs e) { ScreenManager.Game.Exit(); }
/// <summary> /// Event handler for when the Options menu entry is selected. /// </summary> void OptionsMenuEntrySelected(object sender, PlayerIndexEventArgs e) { ScreenManager.AddScreen(new OptionsMenuScreen(), e.PlayerIndex); }