private void CreateRenderTargets() { var renderer = (Renderer)services.GetService(typeof(Renderer)); depthArrayHolder = new DepthStencilBufferArrayHolder(renderer.Device, renderer.Configuration, configuration); foreach (RenderTargetDescription description in configuration.RenderTargets) { var target = new RenderTargetArrayHolder(renderer.Device, description, renderer.Configuration, configuration); RenderTargetLayerType layerType = ConvertLayerTypeDescToLayerType(description.LayerType); renderTargetArraysByLayerType.Add(layerType, target); } renderTargetViewsByLayer = new RenderTargetView[configuration.LayerCount][]; for (int i = 0; i < configuration.LayerCount; ++i) { int j = 0; renderTargetViewsByLayer[i] = new RenderTargetView[renderTargetArraysByLayerType.Count]; foreach (RenderTargetArrayHolder targetArrayHolder in renderTargetArraysByLayerType.Values) { renderTargetViewsByLayer[i][j++] = targetArrayHolder.RenderTargetViews[i]; } } }
private void CreateRenderTargets() { var renderer = (Renderer)services.GetService(typeof(Renderer)); depthArrayHolder = new DepthStencilBufferArrayHolder(renderer.Device, renderer.Configuration, configuration); foreach (RenderTargetDescription description in configuration.RenderTargets) { var target = new RenderTargetArrayHolder(renderer.Device, description, renderer.Configuration, configuration); RenderTargetLayerType layerType = ConvertLayerTypeDescToLayerType(description.LayerType); renderTargetArraysByLayerType.Add(layerType, target); } renderTargetViewsByLayer = new RenderTargetView[configuration.LayerCount][]; for (int i = 0; i < configuration.LayerCount; ++i) { int j = 0; renderTargetViewsByLayer[i] = new RenderTargetView[renderTargetArraysByLayerType.Count]; foreach (RenderTargetArrayHolder targetArrayHolder in renderTargetArraysByLayerType.Values) renderTargetViewsByLayer[i][j++] = targetArrayHolder.RenderTargetViews[i]; } }