예제 #1
0
        /// <summary>
        /// 点到OBB最近点
        /// </summary>
        public static Vector2d ClosestPointOBB(Vector2d p, FPObb b)
        {
            Vector2d   d     = p - b.center;
            Vector2d   q     = b.center;
            FixedPoint distX = Vector2d.Dot(d, b.u[0]);

            if (distX > b.e.x)
            {
                distX = b.e.x;
            }
            if (distX < -b.e.x)
            {
                distX = -b.e.x;
            }
            q += b.u[0] * distX;

            FixedPoint distY = Vector2d.Dot(d, b.u[1]);

            if (distY > b.e.y)
            {
                distY = b.e.y;
            }
            if (distY < -b.e.y)
            {
                distY = -b.e.y;
            }
            q += b.u[1] * distY;
            return(q);
        }
예제 #2
0
        private void InitObstacle(Vector2d pos)
        {
            if (!m_triggerData.Obstacle)
            {
                return;
            }

            if (m_triggerData.ShapeType == (int)eBuffTriggerShapeType.Circle)
            {
                Circle cir = new Circle();
                cir.c        = pos;
                cir.r        = new FixedPoint(m_triggerData.Length);
                cir.bAirWall = false;
                m_collider   = cir;
                PhysicsManager.Inst.Add(m_collider);
            }
            else if (m_triggerData.ShapeType == (int)eBuffTriggerShapeType.Rect)
            {
                int     angle = (int)FPCollide.GetAngle(GetDir()).value;
                FPObb   obb   = new FPObb(pos, new Vector2d(m_triggerData.Width, m_triggerData.Length), angle);
                Polygon pol   = new Polygon();
                pol.c          = pos;
                pol.isObstacle = true;
                pol.bAirWall   = true;
                pol.Init(obb.GetVert2d());
                m_collider = pol;
                PhysicsManager.Inst.Add(m_collider);
            }
        }
예제 #3
0
        /// <summary>
        /// 圆与OBB相交
        /// </summary>
        public static bool bSphereOBB(FPSphere s, FPObb b)
        {
            // p为交点
            Vector2d p = ClosestPointOBB(s.c, b);
            Vector2d v = p - s.c;

            return(Vector2d.Dot(v, v) <= s.r * s.r);
        }
예제 #4
0
        // 矩形检测,获取最近的单位,进行激光链接
        public override void Trigger()
        {
            FixedPoint  minDis = new FixedPoint(999999);
            CCreature   minCC  = null;
            List <long> list   = CCreatureMgr.GetCreatureList();

            for (int i = 0; i < list.Count; i++)
            {
                CCreature creature = CCreatureMgr.Get(list[i]);
                if (m_caster.bCamp(creature) || creature.IsDie())
                {
                    continue;
                }

                FPSphere playerS = new FPSphere();
                playerS.c = creature.GetPos();
                playerS.r = creature.GetR();

                Vector2d pos   = m_caster.GetPos() + GetDir().normalized *new FixedPoint((m_triggerData.Length + m_triggerData.vBulletDeltaPos.z) * 0.5f);
                int      angle = (int)FPCollide.GetAngle(GetDir()).value;
                FPObb    obb   = new FPObb(pos, new Vector2d(m_triggerData.Width, m_triggerData.Length), angle);
                if (FPCollide.bSphereOBB(playerS, obb))
                {
                    FixedPoint dis = Vector2d.Distance(creature.GetPos(), GetPos());
                    if (dis < minDis)
                    {
                        minDis = dis;
                        minCC  = creature;
                    }
                }
            }
            if (minCC != null)
            {
                OnHitAddBuff(m_caster, minCC);
                Vector2d targetPos = GetPos() + GetDir().normalized *minDis;

                if (m_vCreature != null)
                {
                    Vector3 tH = minCC.GetVObject().GetHitHeight();
                    GetVTrigger().SetLineTargetPos(targetPos.ToVector3() + tH);
                }
            }
            else
            {
                _CheckObstacle();
            }
        }
예제 #5
0
        /// <summary>
        /// 通过BUFF区域检测触发
        /// </summary>
        public virtual void Trigger()
        {
            if (m_triggerData.ShapeType == (int)eBuffTriggerShapeType.Circle)
            {
                FPSphere tSphere = new FPSphere();
                tSphere.c = GetPos();
                tSphere.r = new FixedPoint(m_triggerData.Length);

                List <long> list = CCreatureMgr.GetCreatureList();
                for (int i = 0; i < list.Count; i++)
                {
                    CCreature creature = CCreatureMgr.Get(list[i]);
                    if (m_caster.bCamp(creature) || creature.IsDie())
                    {
                        continue;
                    }

                    FPSphere playerS = new FPSphere();
                    playerS.c = creature.GetPos();
                    playerS.r = creature.GetR();

                    if (FPCollide.bSphereSphere(tSphere, playerS))
                    {
                        OnHitAddBuff(m_caster, creature);
                    }
                }
            }
            else if (m_triggerData.ShapeType == (int)eBuffTriggerShapeType.Sector)
            {
                List <long> list = CCreatureMgr.GetCreatureList();
                for (int i = 0; i < list.Count; i++)
                {
                    CCreature creature = CCreatureMgr.Get(list[i]);
                    if (m_caster.bCamp(creature) || creature.IsDie())
                    {
                        continue;
                    }

                    FPSphere playerS = new FPSphere();
                    playerS.c = creature.GetPos();
                    playerS.r = creature.GetR();

                    FPSector sec = new FPSector();
                    sec.pos   = GetPos();
                    sec.dir   = GetDir();
                    sec.angle = new FixedPoint(m_triggerData.Width);
                    sec.r     = new FixedPoint(m_triggerData.Length);

                    if (FPCollide.bSectorInside(sec, creature.GetPos()))
                    {
                        OnHitAddBuff(m_caster, creature);
                    }
                }
            }
            else if (m_triggerData.ShapeType == (int)eBuffTriggerShapeType.Rect)
            {
                List <long> list = CCreatureMgr.GetCreatureList();
                for (int i = 0; i < list.Count; i++)
                {
                    CCreature creature = CCreatureMgr.Get(list[i]);
                    if (m_caster.bCamp(creature) || creature.IsDie())
                    {
                        continue;
                    }

                    FPSphere playerS = new FPSphere();
                    playerS.c = creature.GetPos();
                    playerS.r = creature.GetR();

                    Vector2d pos   = GetPos();
                    int      angle = (int)FPCollide.GetAngle(GetDir()).value;
                    FPObb    obb   = new FPObb(pos, new Vector2d(m_triggerData.Width, m_triggerData.Length), angle);
                    if (FPCollide.bSphereOBB(playerS, obb))
                    {
                        OnHitAddBuff(m_caster, creature);
                    }
                }
            }

            if (m_triggerData.PosType == (int)eBuffTriggerPosType.CasterStartPos_SkillDir)
            {
                // 障碍碰撞
                if (CMapMgr.m_map.IsblockNotAirWal((int)m_curPos.x.value, (int)m_curPos.y.value))
                {
                    Destory();
                    return;
                }
                if (PhysicsManager.Inst.IsblockNotAirWal((int)m_curPos.x, (int)m_curPos.y))
                {
                    Destory();
                    return;
                }

                // 子弹碰撞
                FPSphere cur = new FPSphere();
                cur.c = GetPos();
                cur.r = GetR();
                foreach (KeyValuePair <long, CBuffTrigger> item in CBuffTriggerMgr.m_dicSkill)
                {
                    CBuffTrigger tri = item.Value;
                    if (tri.m_triggerData.PosType == (int)eBuffTriggerPosType.CasterStartPos_SkillDir && tri != this && tri.m_caster != m_caster)
                    {
                        FPSphere triItem = new FPSphere();
                        triItem.c = tri.GetPos();
                        triItem.r = tri.GetR();

                        if (FPCollide.bSphereSphere(cur, triItem))
                        {
                            Destory();
                            tri.Destory();
                        }
                    }
                }
            }
        }