/// <summary> /// 更新充能技能 /// </summary> private void UpdateChargeSkill(CCreature m_caster, int hurtVal) { if (m_caster == null || m_caster.m_cmdFspSendSkill == null) { return; } CSkillInfo cInfo = m_caster.GetSkillByIndex(m_caster.m_cmdFspSendSkill.m_skillIndex); if (cInfo == null) { return; } // 如果施法者,当前是放的蓄能大招,则不进行充能 if (cInfo.GetCDType() == (int)eSkillCdType.Charge) { return; } foreach (KeyValuePair <int, CSkillInfo> item in m_caster.m_dicSkill) { CSkillInfo info = item.Value; if (info.GetCDType() == (int)eSkillCdType.Charge) { info.AddCharge(hurtVal); // 更新界面 m_caster.UpdateUI_Charge(info.GetSkillIndex(), info.GetChargePct()); } } }