// we are adding got files so we can assume a few things: // these got files may be level 1 or level 2 scanned. // // If they are just level 1 then there may or may not be SHA1 / MD5 info, which is unvalidated. // So: We will always have CRC & Size info at a minimum and may also have SHA1 / MD5 // // Next: Due to the possilibity of CRC hash collisions // we could find matching CRC that have different SHA1 & MD5 // so we should seach for one or more matching CRC/Size sets. // then check to see if we have anything else that matches and then either: // add the rom to an existing set or make a new set. internal static void MergeGotFiles(RvFile[] gotFilesSortedByCRC, out FileGroup[] fileGroups) { List <FileGroup> listFileGroupsOut = new List <FileGroup>(); // insert a zero byte file. RvFile fileZero = MakeFileZero(); FileGroup newFileGroup = new FileGroup(fileZero); List <FileGroup> lstFileWithSameCRC = new List <FileGroup>(); byte[] crc = fileZero.CRC; lstFileWithSameCRC.Add(newFileGroup); listFileGroupsOut.Add(newFileGroup); foreach (RvFile file in gotFilesSortedByCRC) { if (file.CRC == null) { continue; } if (crc != null && ArrByte.ICompare(crc, file.CRC) == 0) { bool found = false; foreach (FileGroup fileGroup in lstFileWithSameCRC) { if (!fileGroup.FindExactMatch(file)) { continue; } fileGroup.MergeFileIntoGroup(file); found = true; break; } if (found) { continue; } // new File with the same CRC but different sha1/md5/size newFileGroup = new FileGroup(file); lstFileWithSameCRC.Add(newFileGroup); listFileGroupsOut.Add(newFileGroup); continue; } crc = file.CRC; lstFileWithSameCRC.Clear(); newFileGroup = new FileGroup(file); lstFileWithSameCRC.Add(newFileGroup); listFileGroupsOut.Add(newFileGroup); } fileGroups = listFileGroupsOut.ToArray(); }
private static void ZeroListCheck(FileGroup family) { List <RvFile> files = family.Files; // set the found status of this file foreach (RvFile tFile in files) { if (treeType(tFile) == RvTreeRow.TreeSelect.Locked) { continue; } switch (tFile.RepStatus) { case RepStatus.UnScanned: break; case RepStatus.Missing: tFile.RepStatus = RepStatus.CanBeFixed; break; case RepStatus.Correct: break; case RepStatus.Corrupt: if (tFile.DatStatus == DatStatus.InDatCollect) { tFile.RepStatus = RepStatus.CanBeFixed; // corrupt files that are also InDatcollect are treated as missing files, and a fix should be found. } else { tFile.RepStatus = RepStatus.Delete; // all other corrupt files should be deleted or moved to tosort/corrupt } break; case RepStatus.UnNeeded: case RepStatus.Unknown: tFile.RepStatus = RepStatus.Delete; break; case RepStatus.NotCollected: break; case RepStatus.InToSort: tFile.RepStatus = RepStatus.Delete; break; case RepStatus.Ignore: break; // Ignore File default: ReportError.SendAndShow("Unknown test status " + tFile.FullName + "," + tFile.DatStatus + "," + tFile.RepStatus); break; } } }
public static bool FindAltExactMatch(FileGroup fGroup, RvFile file) { return(fGroup.FindAltExactMatch(file)); }
private static void SortFamily(int intBase, int intTop, FileGroup[] arrFamily, SortOn sortFunction, int depth) { int sortSize = intTop - intBase; if (sortSize <= 1) { return; } // if just 2 tests if (sortSize == 2) { // compare the 2 files FileGroup t0 = arrFamily[intBase]; FileGroup t1 = arrFamily[intBase + 1]; if (sortFunction(t0, t1) < 1) { return; } // swap them arrFamily[intBase] = t1; arrFamily[intBase + 1] = t0; return; } int intMiddle = (intTop + intBase) / 2; if (depth < 2) { Thread t0 = new Thread(() => SortFamily(intBase, intMiddle, arrFamily, sortFunction, depth + 1)); Thread t1 = new Thread(() => SortFamily(intMiddle, intTop, arrFamily, sortFunction, depth + 1)); t0.Start(); t1.Start(); t0.Join(); t1.Join(); } else { SortFamily(intBase, intMiddle, arrFamily, sortFunction, depth + 1); SortFamily(intMiddle, intTop, arrFamily, sortFunction, depth + 1); } int intBottomSize = intMiddle - intBase; int intTopSize = intTop - intMiddle; FileGroup[] arrBottom = new FileGroup[intBottomSize]; FileGroup[] arrTop = new FileGroup[intTopSize]; if (depth == 0) { Thread t0 = new Thread(() => Array.Copy(arrFamily, intBase, arrBottom, 0, intBottomSize)); Thread t1 = new Thread(() => Array.Copy(arrFamily, intMiddle, arrTop, 0, intTopSize)); t0.Start(); t1.Start(); t0.Join(); t1.Join(); } else { Array.Copy(arrFamily, intBase, arrBottom, 0, intBottomSize); Array.Copy(arrFamily, intMiddle, arrTop, 0, intTopSize); } int intBottomCount = 0; int intTopCount = 0; int intCount = intBase; while (intBottomCount < intBottomSize && intTopCount < intTopSize) { if (sortFunction(arrBottom[intBottomCount], arrTop[intTopCount]) < 1) { arrFamily[intCount++] = arrBottom[intBottomCount++]; } else { arrFamily[intCount++] = arrTop[intTopCount++]; } } while (intBottomCount < intBottomSize) { arrFamily[intCount++] = arrBottom[intBottomCount++]; } while (intTopCount < intTopSize) { arrFamily[intCount++] = arrTop[intTopCount++]; } }
private static void ListCheck(FileGroup family) { List <RvFile> files = family.Files; List <RvFile> missingFiles = new List <RvFile>(); // files we dont have that we need List <RvFile> correctFiles = new List <RvFile>(); // files we have that are in the correct place List <RvFile> unNeededFiles = new List <RvFile>(); // files we have that are not in the correct place List <RvFile> inToSortFiles = new List <RvFile>(); // files we have that are in tosort List <RvFile> allGotFiles = new List <RvFile>(); // all files we have List <RvFile> corruptFiles = new List <RvFile>(); // corrupt files that we do not need, a corrupt file is missing if it is needed // set the found status of this file foreach (RvFile tFile in files) { switch (tFile.RepStatus) { case RepStatus.UnScanned: break; case RepStatus.Missing: missingFiles.Add(tFile); // these are checked in step 1 to fixes from the allGotFiles List. break; case RepStatus.Correct: correctFiles.Add(tFile); break; case RepStatus.Corrupt: if (tFile.DatStatus == DatStatus.InDatCollect) { missingFiles.Add(tFile); // corrupt files that are also InDatcollect are treated as missing files, and a fix should be found. } else { corruptFiles.Add(tFile); // all other corrupt files should be deleted or moved to tosort/corrupt } break; case RepStatus.UnNeeded: case RepStatus.Unknown: unNeededFiles.Add(tFile); break; case RepStatus.NotCollected: break; case RepStatus.InToSort: inToSortFiles.Add(tFile); break; case RepStatus.Ignore: break; // Ignore File default: ReportError.SendAndShow("Unknown test status " + tFile.FullName + "," + tFile.DatStatus + "," + tFile.RepStatus); break; } } allGotFiles.AddRange(correctFiles); allGotFiles.AddRange(unNeededFiles); allGotFiles.AddRange(inToSortFiles); #region Step 1 Check the Missing files from the allGotFiles List. // check to see if we can find any of the missing files in the gotFiles list. // if we find them mark them as CanBeFixed, // or if they are missing corrupt files set then as corruptCanBefixed foreach (RvFile missingFile in missingFiles) { if (treeType(missingFile) == RvTreeRow.TreeSelect.Locked) { continue; } /* * if (DBHelper.IsZeroLengthFile(missingFile)) * { * missingFile.RepStatus = missingFile.RepStatus == RepStatus.Corrupt ? RepStatus.CorruptCanBeFixed : RepStatus.CanBeFixed; * continue; * } */ foreach (RvFile gotFile in allGotFiles) { if (!DBHelper.CheckIfMissingFileCanBeFixedByGotFile(missingFile, gotFile)) { continue; } missingFile.RepStatus = missingFile.RepStatus == RepStatus.Corrupt ? RepStatus.CorruptCanBeFixed : RepStatus.CanBeFixed; break; } if (missingFile.RepStatus == RepStatus.Corrupt) { missingFile.RepStatus = RepStatus.MoveToCorrupt; } } #endregion #region Step 2 Check all corrupt files. // if we have a correct version of the corrupt file then the corrput file can just be deleted, // otherwise if the corrupt file is not already in ToSort it should be moved out to ToSort. // we can only check corrupt files using the CRC from the ZIP header, as it is corrupt so we cannot get a correct SHA1 / MD5 to check with foreach (RvFile corruptFile in corruptFiles) { if (treeType(corruptFile) == RvTreeRow.TreeSelect.Locked) { continue; } if (allGotFiles.Count > 0) { corruptFile.RepStatus = RepStatus.Delete; } if (corruptFile.RepStatus == RepStatus.Corrupt && corruptFile.DatStatus != DatStatus.InToSort) { corruptFile.RepStatus = RepStatus.MoveToCorrupt; } } #endregion #region Step 3 Check if unNeeded files are needed for a fix, otherwise delete them or move them to tosort foreach (RvFile unNeededFile in unNeededFiles) { /* * // check if we have a confirmed SHA1 / MD5 match of this file, and if we do we just mark this file to be deleted. * foreach (RvFile correctFile in correctFiles) * { * if (!FindSHA1MD5MatchingFiles(unNeededFile, correctFile)) continue; * unNeededFile.RepStatus = RepStatus.Delete; * break; * } * if (unNeededFile.RepStatus == RepStatus.Delete) continue; */ /* * if (DBHelper.IsZeroLengthFile(unNeededFile)) * { * if (treeType(unNeededFile) == RvTreeRow.TreeSelect.Locked) * continue; * * unNeededFile.RepStatus = RepStatus.Delete; * continue; * } */ // check if the unNeededFile is needed to fix a missing file foreach (RvFile missingFile in missingFiles) { if (!DBHelper.CheckIfMissingFileCanBeFixedByGotFile(missingFile, unNeededFile)) { continue; } unNeededFile.RepStatus = RepStatus.NeededForFix; break; } if (unNeededFile.RepStatus == RepStatus.NeededForFix) { continue; } if (treeType(unNeededFile) == RvTreeRow.TreeSelect.Locked) { continue; } // now that we know this file is not needed for a fix do a CRC only find against correct files to see if this file can be deleted. foreach (RvFile correctFile in correctFiles) { if (!DBHelper.CheckIfGotfileAndMatchingFileAreFullMatches(unNeededFile, correctFile)) { continue; } unNeededFile.RepStatus = RepStatus.Delete; break; } if (unNeededFile.RepStatus == RepStatus.Delete) { continue; } // and finally see if the file is already in ToSort, and if it is deleted. foreach (RvFile inToSortFile in inToSortFiles) { if (!DBHelper.CheckIfGotfileAndMatchingFileAreFullMatches(unNeededFile, inToSortFile)) { continue; } unNeededFile.RepStatus = RepStatus.Delete; break; } if (unNeededFile.RepStatus == RepStatus.Delete) { continue; } // otherwise move the file out to ToSort unNeededFile.RepStatus = RepStatus.MoveToSort; } #endregion #region Step 4 Check if ToSort files are needed for a fix, otherwise delete them or leave them in tosort foreach (RvFile inToSortFile in inToSortFiles) { /* * // check if we have a confirmed SHA1 / MD5 match of this file, and if we do we just mark this file to be deleted. * foreach (RvFile correctFile in correctFiles) * { * if (!FindSHA1MD5MatchingFiles(inToSortFile, correctFile)) continue; * inToSortFile.RepStatus = RepStatus.Delete; * break; * } * if (inToSortFile.RepStatus == RepStatus.Delete) continue; */ // check if the ToSortFile is needed to fix a missing file foreach (RvFile missingFile in missingFiles) { if (treeType(missingFile) == RvTreeRow.TreeSelect.Locked) { continue; } if (!DBHelper.CheckIfMissingFileCanBeFixedByGotFile(missingFile, inToSortFile)) { continue; } inToSortFile.RepStatus = RepStatus.NeededForFix; break; } if (inToSortFile.RepStatus == RepStatus.NeededForFix) { continue; } if (treeType(inToSortFile) == RvTreeRow.TreeSelect.Locked) { continue; } // now that we know this file is not needed for a fix do a CRC only find against correct files to see if this file can be deleted. foreach (RvFile correctFile in correctFiles) { if (!DBHelper.CheckIfGotfileAndMatchingFileAreFullMatches(inToSortFile, correctFile)) { continue; } inToSortFile.RepStatus = RepStatus.Delete; break; } // otherwise leave the file in ToSort } #endregion //need to check here for roms that just need renamed inside the one ZIP //this prevents Zips from self deadlocking List <RvFile> canBeFixed = new List <RvFile>(); foreach (RvFile fLoop in files) { if (fLoop.RepStatus != RepStatus.CanBeFixed) { continue; } canBeFixed.Add(fLoop); } foreach (RvFile fOutLoop in files) { if (fOutLoop.RepStatus != RepStatus.NeededForFix) { continue; } foreach (RvFile fInLoop in canBeFixed) { if (!DBHelper.RomFromSameGame(fOutLoop, fInLoop)) { continue; } if (!DBHelper.CheckIfMissingFileCanBeFixedByGotFile(fInLoop, fOutLoop)) { continue; } fOutLoop.RepStatus = RepStatus.Rename; } } }
private static int FamilySortAltMD5(FileGroup fileGroup1, FileGroup fileGroup2) { return(ArrByte.ICompare(fileGroup1.AltMD5, fileGroup2.AltMD5)); }
private static int FamilySortSHA1(FileGroup fileGroup1, FileGroup fileGroup2) { return(ArrByte.ICompare(fileGroup1.SHA1, fileGroup2.SHA1)); }
private static bool FindAltMD5(FileGroup fileGroup) { return(fileGroup.AltMD5 != null); }
private static bool FindAltSHA1(FileGroup fileGroup) { return(fileGroup.AltSHA1 != null); }
private static bool FindAltCRC(FileGroup fileGroup) { return(fileGroup.AltCRC != null); }
private static int CompareAltMD5(RvFile file, FileGroup fileGroup) { return(ArrByte.ICompare(file.MD5, fileGroup.AltMD5)); }
private static int CompareAltSHA1(RvFile file, FileGroup fileGroup) { return(ArrByte.ICompare(file.SHA1, fileGroup.AltSHA1)); }
private static int CompareAltCRC(RvFile file, FileGroup fileGroup) { return(ArrByte.ICompare(file.CRC, fileGroup.AltCRC)); }
internal static bool FindMatch(FileGroup[] fileGroups, RvFile file, Compare comp, ExactMatch match, out List <int> listIndex) { int intBottom = 0; int intTop = fileGroups.Length; int intMid = 0; int intRes = -1; //Binary chop to find the closest match while ((intBottom < intTop) && (intRes != 0)) { intMid = (intBottom + intTop) / 2; FileGroup ff = fileGroups[intMid]; intRes = comp(file, ff); if (intRes < 0) { intTop = intMid; } else if (intRes > 0) { intBottom = intMid + 1; } } int index = intMid; listIndex = new List <int>(); // if match was found check up the list for the first match if (intRes == 0) { int intRes1 = 0; while (index > 0 && intRes1 == 0) { FileGroup ff = fileGroups[index - 1]; intRes1 = comp(file, ff); if (intRes1 != 0) { continue; } index--; } int indexFirst = index; intTop = fileGroups.Length; intRes1 = 0; while (index < intTop && intRes1 == 0) { FileGroup ff = fileGroups[index]; intRes1 = comp(file, ff); if (intRes1 != 0) { continue; } if (match(ff, file)) { listIndex.Add(index); } index++; } if (listIndex.Count == 0) { listIndex.Add(indexFirst); intRes = -1; } } // if the search is greater than the closest match move one up the list else { if (intRes > 0) { index++; } listIndex.Add(index); } return(intRes == 0); }