override public void Initialize() { content = ScreenManager.getManager(); device = ScreenManager.getDevice(); XboxcurrentState = GamePad.GetState(PlayerIndex.One); XboxoldState = GamePad.GetState(PlayerIndex.One); currentState = Keyboard.GetState(); oldState = Keyboard.GetState(); Sound.playSoundOnce("Sound\\victory", content); GamePlayScreen.getScores(level, out numberOfEntries, out names, out scores, out datesInMillis); int[] oldScores = new int[scores.Length]; Array.Copy(scores, oldScores, scores.Length); Array.Sort <int, string>(scores, names, null); scores = oldScores; Array.Sort <int, long>(scores, datesInMillis, null); Array.Reverse(scores); Array.Reverse(names); Array.Reverse(datesInMillis); Console.WriteLine("NOW=" + Ticks); for (int i = 0; i < numberOfEntries; i++) { if (Math.Abs(datesInMillis[i] - Ticks) < 1000) { yourScore = i; Console.WriteLine(names[i] + " | " + scores[i] + " | " + datesInMillis[i] + "*"); } else { Console.WriteLine(names[i] + " | " + scores[i] + " | " + datesInMillis[i]); } } }
override public void Initialize() { content = ScreenManager.getManager(); device = ScreenManager.getDevice(); XboxcurrentState = GamePad.GetState(PlayerIndex.One); XboxoldState = GamePad.GetState(PlayerIndex.One); currentState = Keyboard.GetState(); oldState = Keyboard.GetState(); }
public override void Initialize() { content = ScreenManager.getManager(); device = ScreenManager.getDevice(); currentKeyboardState = Keyboard.GetState(); oldKeyboardState = Keyboard.GetState(); textString = ""; base.Initialize(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> override public void Initialize() { content = ScreenManager.getManager(); device = ScreenManager.getDevice(); //connect(); }