/// <summary>
        ///     Draws the active hand.
        /// </summary>
        /// <param name="hand">The hand.</param>
        /// <param name="xStartPos">The x start position.</param>
        /// <param name="yPos">The y position.</param>
        /// <param name="width">The width.</param>
        public static async void DrawActiveHand(this BjHand hand, float xStartPos, float yPos, float width)
        {
            if (hand?.Cards == null)
            {
                return;
            }
            await LoadCardTextures();

            BjDraw.DrawActiveHandBackground(width, xStartPos + width * 2.2f, yPos);

            float offSet = 0f;

            for (int index = 0; index < hand.Cards.Count; index++)
            {
                float offsetMultiplier = 1.1f;
                if (hand.Cards.Count > 5 && index < hand.Cards.Count - 1)
                {
                    offsetMultiplier = 0.2f;
                }

                float offsetDelta = width * offsetMultiplier;
                offSet = offSet + offsetDelta;

                if (index == 0)
                {
                    offSet = 0f;
                }

                BjDraw.DrawCard(hand.Cards[index], xStartPos + offSet, yPos, width);
            }
        }
        /// <summary>
        ///     Draws the initial dealer hand.
        /// </summary>
        /// <param name="hand">The hand.</param>
        /// <param name="screenX">The screen x.</param>
        /// <param name="screenY">The screen y.</param>
        /// <param name="width">The width.</param>
        public static async void DrawInitialDealerHand(this BjHand hand, float screenX, float screenY, float width)
        {
            if (hand?.Cards == null)
            {
                return;
            }
            await LoadCardTextures();

            const float heightMultiplier = 2.5f;
            string      dict             = "standard_cards";

            BjDraw.DrawDealerBackground(width);
            API.DrawSprite(dict, "back", screenX, screenY, width,
                           width * heightMultiplier, 0,
                           255, 255, 255, 255);

            BjDraw.DrawCard(hand.Cards[1], screenX + width * 1.1f, screenY, width);
        }