public void Send(Packet packet, IEnumerable <Session> sessions) { var packetStr = Packet.WriteToMessage(packet); foreach (var session in sessions) { session.Send(packetStr); } }
public void Broadcast(Packet packet, Func <Session, bool> filter = null) { var packetStr = Packet.WriteToMessage(packet); foreach (var session in _sessions.Values) { if (filter == null || filter(session)) { session.Send(packetStr); } } }
public void Ping() { var ping = new Packets.Ping(); var pingStr = Packet.WriteToMessage(ping); try { foreach (var host in _server.WebSocketServices.Hosts) { host.Sessions.Broadcast(pingStr); } } catch (Exception e) { Program.Logger.Warn("ping failed", e); } }
public void Ping() { var ping = new Packets.Ping(); var pingStr = Packet.WriteToMessage(ping); try { foreach (var client in _server.Clients) { client.Send(pingStr); } } catch (Exception e) { Program.Logger.Warn("ping failed", e); } }
public void Send(Packet packet) { Send(Packet.WriteToMessage(packet)); }
public void Send(Packet packet) { var packetStr = Packet.WriteToMessage(packet); Send(packetStr); }