public SceneGame(Game game, SaveFile saveFile) : base(game) { SaveFile = saveFile; ActionQueue = new ActionQueue(this); Menu = new PlayerUI(this); Load(); Player = Entities.First(x => x is Hero); CameraMap = Player.Map; CameraFocus = new CameraFocus(Player); Spawner = new EnemySpawner(this, 5); }
public TurnTakerSpawner(ActionQueue queue, EnemySpawner spawner) : base(queue) { Spawner = spawner; }
public BossData(EnemySpawner parent, SpawnDelegate spawn) { Parent = parent; Spawn = spawn; }