public void generateLoot(Field f)
		{
			Random r = new Random();
			int generatedValue = randomGenerator.Next(23);
			if (0 <= generatedValue && generatedValue <= 3)
			{
				int spread = randomGenerator.Next(4) + 1;
				f.placeObject(new GrenadeWeapon() { Damage = randomGenerator.Next(9) + 5, Range = 1 + randomGenerator.Next(9) + spread, Spread = spread, Ammo = 1 + randomGenerator.Next(3) });
			}
			else if (4 <= generatedValue && generatedValue <= 7)
			{
				MeleeWeapon w = new MeleeWeapon() { Damage = randomGenerator.Next(10) + 1 };
				w.BrokeChance = (double)(1 + w.Damage/5 + r.Next(4)) / 100;
				f.placeObject(w);
			}
			else if (8 <= generatedValue && generatedValue <= 11)
			{
				f.placeObject(new RangedWeapon() { Damage = randomGenerator.Next(10) + 1, Range = randomGenerator.Next(10) + 1, Chance = 0.1 + 0.9*randomGenerator.NextDouble(), Ammo = 10 + r.Next(15) });
			}
			else if (12 <= generatedValue && generatedValue <= 16)
			{
				f.placeObject(new Ammo() { Bullets = randomGenerator.Next(8) + 4, Grenades = randomGenerator.Next(3) });
			}
			else if (17 <= generatedValue && generatedValue <= 22)
			{
				f.placeObject(new MedKit() { Health = randomGenerator.Next(8) + 3 });
			}
			else
			{
			}
		}
		public void WeaponPickupTest()
		{
			MeleeWeapon weaponPickup = new MeleeWeapon() { Damage = 10 };
			map[0, 0].placeObject(weaponPickup);
			new PickupCommand(player).execute();
			Assert.AreSame(weaponPickup, player.MeleeWeapon);
		}
		public void MultipleWeaponsPickupTest()
		{
			MeleeWeapon weaponPickup = new MeleeWeapon() { Damage = 10 };
			map[0, 0].placeObject(weaponPickup);
			MeleeWeapon newerWeapon = new MeleeWeapon() { Damage = 15 };
			map[0, 0].placeObject(newerWeapon);
			new PickupCommand(player).execute();
			Assert.AreSame(newerWeapon, player.MeleeWeapon);
		}
		public void MiltipleObjectPickupsTest()
		{
			Ammo ammoPickup = new Ammo() { Bullets = 4, Grenades = 1 };
			map[0, 0].placeObject(ammoPickup);
			int playerBullets = player.RangedWeapon.Ammo;
			int playerGrenades = player.GrenadeWeapon.Ammo;
			MeleeWeapon weaponPickup = new MeleeWeapon() { Damage = 5 };
			map[0, 0].placeObject(weaponPickup);
			new PickupCommand(player).execute();
			Assert.AreEqual(player.RangedWeapon.Ammo, playerBullets + 4);
			Assert.AreEqual(player.GrenadeWeapon.Ammo, playerGrenades + 1);
			Assert.AreEqual(weaponPickup, player.MeleeWeapon);
		}