/// <summary>
 /// Displays battleground.
 /// </summary>
 /// <param name="dungeon"></param>
 /// <param name="player"></param>
 /// <param name="battleResult"></param>
 public static void PrintBattleGround(List <char[]> dungeon, Player player, StringBuilder battleResult)
 {
     Console.Clear();
     Visualisator.PrintOnTheConsole(BattleTemplate);
     Visualisator.PrintOnTheConsole(battleResult.ToString());
     Visualisator.PrintOnTheConsole("Press any key to continue:");
     Console.ReadKey(true);
     PrintAllMap(dungeon, player);
 }
 /// <summary>
 /// Draw all map on the console.
 /// </summary>
 /// <param name="dungeon"></param>
 /// <param name="player"></param>
 public static void PrintAllMap(List <char[]> dungeon, Player player)
 {
     Visualisator.PrintDungeon(dungeon, player);
     Visualisator.PrintOnTheConsole(LevelGenerator.CurrentMapLegend);
     Console.SetWindowPosition(0, 0);
 }