static private void GameCommand(ConsoleKey key) { switch (key) { case ConsoleKey.UpArrow: ActionControl.MoveCommand(direction.up); break; case ConsoleKey.DownArrow: ActionControl.MoveCommand(direction.down); break; case ConsoleKey.RightArrow: ActionControl.MoveCommand(direction.right); break; case ConsoleKey.LeftArrow: ActionControl.MoveCommand(direction.left); break; case ConsoleKey.I: gameState = GameState.inventory; ViewOnConsole.View(gameState); break; } }
static public void DistributeCommand(ConsoleKey key) { switch (key) { case ConsoleKey.UpArrow: ActionControl.MoveCommand(direction.up); break; case ConsoleKey.DownArrow: ActionControl.MoveCommand(direction.down); break; case ConsoleKey.RightArrow: ActionControl.MoveCommand(direction.right); break; case ConsoleKey.LeftArrow: ActionControl.MoveCommand(direction.left); break; case ConsoleKey.I: ActionControl.ShowInventory(); break; } }