예제 #1
0
        public bool IsSingleConnected(int x, int y, RoomGenerator generator)
        {
            int connectCount = 0;
            int rowCount     = gridDesc.GetLength(0);
            int colCount     = gridDesc.GetLength(1);

            for (int i = 0; i < rowCount; ++i)
            {
                for (int j = 0; j < colCount; ++j)
                {
                    if (gridDesc[i, j])
                    {
                        var up = generator.GetGrid(x + i, y + j + 1);

                        if (up != null && up.owner != null && up.owner != this)
                        {
                            ++connectCount;
                        }

                        var down = generator.GetGrid(x + i, y + j - 1);
                        if (down != null && down.owner != null && down.owner != this)
                        {
                            ++connectCount;
                        }

                        var left = generator.GetGrid(x + i - 1, y + j);
                        if (left != null && left.owner != null && left.owner != this)
                        {
                            ++connectCount;
                        }

                        var right = generator.GetGrid(x + i + 1, y + j);
                        if (right != null && right.owner != null && right.owner != this)
                        {
                            ++connectCount;
                        }
                    }
                }
            }

            return(connectCount == 1);
        }
예제 #2
0
        bool IsConnectToRooms(int x, int y, RoomGenerator generator, HashSet <RoomType> roomTypes)
        {
            int rowCount = gridDesc.GetLength(0);
            int colCount = gridDesc.GetLength(1);

            for (int i = 0; i < rowCount; ++i)
            {
                for (int j = 0; j < colCount; ++j)
                {
                    if (gridDesc[i, j])
                    {
                        var up = generator.GetGrid(x + i, y + j + 1);

                        if (up != null && up.owner != null && roomTypes.Contains(up.owner.roomType))
                        {
                            return(true);
                        }

                        var down = generator.GetGrid(x + i, y + j - 1);
                        if (down != null && down.owner != null && roomTypes.Contains(down.owner.roomType))
                        {
                            return(true);
                        }

                        var left = generator.GetGrid(x + i - 1, y + j);
                        if (left != null && left.owner != null && roomTypes.Contains(left.owner.roomType))
                        {
                            return(true);
                        }

                        var right = generator.GetGrid(x + i + 1, y + j);
                        if (right != null && right.owner != null && roomTypes.Contains(right.owner.roomType))
                        {
                            return(true);
                        }
                    }
                }
            }

            return(false);
        }
예제 #3
0
        public bool BeyondBossRoom(int x, int y, RoomGenerator generator)
        {
            int rowCount = gridDesc.GetLength(0);
            int colCount = gridDesc.GetLength(1);

            for (int i = 0; i < rowCount; ++i)
            {
                for (int j = 0; j < colCount; ++j)
                {
                    if (gridDesc[i, j])
                    {
                        var up = generator.GetGrid(x + i, y + j + 1);
                        if (up != null && up.owner != null && up.owner.roomType == RoomType.Boss)
                        {
                            return(true);
                        }

                        var down = generator.GetGrid(x + i, y + j - 1);
                        if (down != null && down.owner != null && down.owner.roomType == RoomType.Boss)
                        {
                            return(true);
                        }

                        var left = generator.GetGrid(x + i - 1, y + j);
                        if (left != null && left.owner != null && left.owner.roomType == RoomType.Boss)
                        {
                            return(true);
                        }
                        var right = generator.GetGrid(x + i + 1, y + j);
                        if (right != null && right.owner != null && right.owner.roomType == RoomType.Boss)
                        {
                            return(true);
                        }
                    }
                }
            }

            return(false);
        }
예제 #4
0
        void ApplyRoom(int x, int y, RoomGenerator generator)
        {
            int rowCount = gridDesc.GetLength(0);
            int colCount = gridDesc.GetLength(1);

            for (int i = 0; i < rowCount; ++i)
            {
                for (int j = 0; j < colCount; ++j)
                {
                    if (gridDesc[i, j])
                    {
                        var grid = generator.GetGrid(x + i, y + j);
                        grid.owner = this;
                        gridList.Add(grid);
                    }
                }
            }
        }
예제 #5
0
        public bool IsFitSize(int x, int y, RoomGenerator generator)
        {
            int rowCount = gridDesc.GetLength(0);
            int colCount = gridDesc.GetLength(1);

            for (int i = 0; i < rowCount; ++i)
            {
                for (int j = 0; j < colCount; ++j)
                {
                    if (gridDesc[i, j])
                    {
                        var grid = generator.GetGrid(x + i, y + j);
                        if (grid == null || grid.owner != null)
                        {
                            return(false);
                        }
                    }
                }
            }

            return(true);
        }