public void OpenGround() { GroundEditForm = new GroundEditForm(); ViewModels.GroundEditViewModel vm = new ViewModels.GroundEditViewModel(); GroundEditForm.DataContext = vm; vm.LoadFromCurrentGround(); GroundEditForm.Show(); }
private IEnumerator <YieldInstruction> resetEditors() { GroundEditForm = null; MapEditForm = null; yield return(CoroutineManager.Instance.StartCoroutine(GameManager.Instance.RestartToTitle())); }