private (int area, int rooms) ExpandPath(IRandom rand, FloorPlan floorPlan, bool branch) { ListPathBranchExpansion?expansionResult = this.ChooseRoomExpansion(rand, floorPlan, branch); if (!expansionResult.HasValue) { return(0, 0); } var expansion = expansionResult.Value; int tilesCovered = 0; int roomsAdded = 0; RoomHallIndex from = expansion.From; if (expansion.Hall != null) { floorPlan.AddHall(expansion.Hall, this.HallComponents.Clone(), from); from = new RoomHallIndex(floorPlan.HallCount - 1, true); tilesCovered += expansion.Hall.Draw.Area; roomsAdded++; } floorPlan.AddRoom(expansion.Room, this.RoomComponents.Clone(), from); tilesCovered += expansion.Room.Draw.Area; roomsAdded++; GenContextDebug.DebugProgress(branch ? "Branched Path" : "Extended Path"); // report the added area coverage return(tilesCovered, roomsAdded); }
public override void ApplyToPath(IRandom rand, FloorPlan floorPlan) { int amount = this.Amount.Pick(rand); for (int kk = 0; kk < amount; kk++) { FloorPathBranch <T> .ListPathBranchExpansion?expansionResult = this.ChooseRoomExpansion(rand, floorPlan); if (!expansionResult.HasValue) { continue; } var expansion = expansionResult.Value; RoomHallIndex from = expansion.From; if (expansion.Hall != null) { floorPlan.AddHall(expansion.Hall, this.HallComponents.Clone(), from); from = new RoomHallIndex(floorPlan.HallCount - 1, true); } floorPlan.AddRoom(expansion.Room, this.RoomComponents.Clone(), from); GenContextDebug.DebugProgress("Extended with Room"); } }
public void PlaceRoom(IRandom rand, FloorPlan floorPlan, IRoomGen newGen, RoomHallIndex oldRoomHall) { // first get the adjacents of the removed room Dictionary <Dir4, List <RoomHallIndex> > adjacentsByDir = GetDirectionAdjacents(floorPlan, oldRoomHall); IRoomGen oldGen = floorPlan.GetRoomHall(oldRoomHall).RoomGen; // remove the room; update the adjacents too floorPlan.EraseRoomHall(oldRoomHall); foreach (Dir4 dir in DirExt.VALID_DIR4) { for (int jj = 0; jj < adjacentsByDir[dir].Count; jj++) { RoomHallIndex adjRoomHall = adjacentsByDir[dir][jj]; if (adjRoomHall.IsHall == oldRoomHall.IsHall && adjRoomHall.Index > oldRoomHall.Index) { adjacentsByDir[dir][jj] = new RoomHallIndex(adjRoomHall.Index - 1, adjRoomHall.IsHall); } } } var newAdjacents = new List <RoomHallIndex>(); var supportHalls = new Dictionary <Dir4, IPermissiveRoomGen>(); foreach (Dir4 dir in DirExt.VALID_DIR4) { if (newGen.Draw.GetScalar(dir) == oldGen.Draw.GetScalar(dir)) { newAdjacents.AddRange(adjacentsByDir[dir]); } else if (adjacentsByDir[dir].Count > 0) { Rect supportRect = GetSupportRect(floorPlan, oldGen, newGen, dir, adjacentsByDir[dir]); var supportHall = (IPermissiveRoomGen)this.Halls.Pick(rand).Copy(); supportHall.PrepareSize(rand, supportRect.Size); supportHall.SetLoc(supportRect.Start); supportHalls[dir] = supportHall; } } // add the new room var newRoomInd = new RoomHallIndex(floorPlan.RoomCount, false); floorPlan.AddRoom(newGen, true, newAdjacents.ToArray()); // add supporting halls foreach (Dir4 dir in DirExt.VALID_DIR4) { if (supportHalls.ContainsKey(dir)) { // include an attachment to the newly added room List <RoomHallIndex> adjToAdd = new List <RoomHallIndex> { newRoomInd }; adjToAdd.AddRange(adjacentsByDir[dir]); floorPlan.AddHall(supportHalls[dir], adjToAdd.ToArray()); } } }
public override void ApplyToPath(IRandom rand, FloorPlan floorPlan) { List <RoomHallIndex> candBranchPoints = new List <RoomHallIndex>(); for (int ii = 0; ii < floorPlan.RoomCount; ii++) { if (!BaseRoomFilter.PassesAllFilters(floorPlan.GetRoomPlan(ii), this.Filters)) { continue; } candBranchPoints.Add(new RoomHallIndex(ii, false)); } // compute a goal amount of terminals to connect // this computation ignores the fact that some terminals may be impossible int connectionsLeft = this.ConnectFactor.Pick(rand) * candBranchPoints.Count / 2 / 100; while (candBranchPoints.Count > 0 && connectionsLeft > 0) { // choose random point to connect from int randIndex = rand.Next(candBranchPoints.Count); var chosenDestResult = ChooseConnection(rand, floorPlan, candBranchPoints); if (chosenDestResult is ListPathTraversalNode chosenDest) { // connect PermissiveRoomGen <T> hall = (PermissiveRoomGen <T>) this.GenericHalls.Pick(rand).Copy(); hall.PrepareSize(rand, chosenDest.Connector.Size); hall.SetLoc(chosenDest.Connector.Start); floorPlan.AddHall(hall, this.Components.Clone(), chosenDest.From, chosenDest.To); candBranchPoints.RemoveAt(randIndex); connectionsLeft--; GenContextDebug.DebugProgress("Added Connection"); // check to see if connection destination was also a candidate, // counting this as a double if so for (int jj = 0; jj < candBranchPoints.Count; jj++) { if (candBranchPoints[jj] == chosenDest.To) { candBranchPoints.RemoveAt(jj); connectionsLeft--; break; } } } else { // remove the list anyway, but don't call it a success candBranchPoints.RemoveAt(randIndex); } } }
public override void ApplyToPath(IRandom rand, FloorPlan floorPlan) { List <List <RoomHallIndex> > candBranchPoints = GetBranchArms(floorPlan); // compute a goal amount of branches to connect // this computation ignores the fact that some terminals may be impossible var randBin = new RandBinomial(candBranchPoints.Count, this.ConnectPercent); int connectionsLeft = randBin.Pick(rand); while (candBranchPoints.Count > 0 && connectionsLeft > 0) { // choose random point to connect from int randIndex = rand.Next(candBranchPoints.Count); var chosenDestResult = ChooseConnection(rand, floorPlan, candBranchPoints[randIndex]); if (chosenDestResult is ListPathTraversalNode chosenDest) { // connect PermissiveRoomGen <T> hall = (PermissiveRoomGen <T>) this.GenericHalls.Pick(rand).Copy(); hall.PrepareSize(rand, chosenDest.Connector.Size); hall.SetLoc(chosenDest.Connector.Start); floorPlan.AddHall(hall, chosenDest.From, chosenDest.To); candBranchPoints.RemoveAt(randIndex); connectionsLeft--; GenContextDebug.DebugProgress("Added Connection"); // check to see if connection destination was also a candidate, // counting this as a double if so for (int ii = candBranchPoints.Count - 1; ii >= 0; ii--) { for (int jj = 0; jj < candBranchPoints[ii].Count; jj++) { if (candBranchPoints[ii][jj] == chosenDest.To) { candBranchPoints.RemoveAt(ii); connectionsLeft--; break; } } } } else { // remove the list anyway, but don't call it a success candBranchPoints.RemoveAt(randIndex); } } }