private void CreateLineageObjs() { var num = 700; var num2 = 400; var num3 = 0; if (Game.PlayerStats.FamilyTreeArray.Count > 10) { for (var i = 0; i < 10; i++) { var familyTreeNode = Game.PlayerStats.FamilyTreeArray[i]; var lineageObj = new LineageObj(null, true); lineageObj.IsDead = true; lineageObj.Age = familyTreeNode.Age; lineageObj.ChildAge = familyTreeNode.ChildAge; lineageObj.Class = familyTreeNode.Class; lineageObj.PlayerName = familyTreeNode.Name; lineageObj.IsFemale = familyTreeNode.IsFemale; lineageObj.SetPortrait(familyTreeNode.HeadPiece, familyTreeNode.ShoulderPiece, familyTreeNode.ChestPiece); lineageObj.NumEnemiesKilled = familyTreeNode.NumEnemiesBeaten; lineageObj.BeatenABoss = familyTreeNode.BeatenABoss; lineageObj.SetTraits(familyTreeNode.Traits); lineageObj.UpdateAge(num); lineageObj.UpdateData(); lineageObj.UpdateClassRank(); num += lineageObj.Age; lineageObj.X = num3; num3 += num2; m_lineageArray.Add(lineageObj); } return; } foreach (var current in Game.PlayerStats.FamilyTreeArray) { var lineageObj2 = new LineageObj(null, true); lineageObj2.IsDead = true; lineageObj2.Age = current.Age; lineageObj2.ChildAge = current.ChildAge; lineageObj2.Class = current.Class; lineageObj2.PlayerName = current.Name; lineageObj2.IsFemale = current.IsFemale; lineageObj2.SetPortrait(current.HeadPiece, current.ShoulderPiece, current.ChestPiece); lineageObj2.NumEnemiesKilled = current.NumEnemiesBeaten; lineageObj2.BeatenABoss = current.BeatenABoss; lineageObj2.SetTraits(current.Traits); lineageObj2.UpdateAge(num); lineageObj2.UpdateData(); lineageObj2.UpdateClassRank(); num += lineageObj2.Age; lineageObj2.X = num3; num3 += num2; m_lineageArray.Add(lineageObj2); } }
public override void OnEnter() { m_initialCameraPos = Camera.Position; SetObjectKilledPlayerText(); m_playerFrame.Opacity = 0f; m_playerFrame.Position = m_lastBoss.Position; m_playerFrame.SetTraits(Vector2.Zero); m_playerFrame.IsFemale = false; m_playerFrame.Class = 0; m_playerFrame.Y -= 120f; m_playerFrame.SetPortrait(8, 1, 1); m_playerFrame.UpdateData(); Tween.To(m_playerFrame, 1f, Tween.EaseNone, "delay", "4", "Opacity", "1"); SoundManager.StopMusic(0.5f); m_lockControls = false; SoundManager.PlaySound("Player_Death_FadeToBlack"); m_continueText.Text = "Press [Input:" + 0 + "] to move on"; m_lastBoss.Visible = true; m_lastBoss.Opacity = 1f; m_continueText.Opacity = 0f; m_dialoguePlate.Opacity = 0f; m_playerGhost.Opacity = 0f; m_spotlight.Opacity = 0f; m_playerGhost.Position = new Vector2(m_lastBoss.X - m_playerGhost.Width / 2, m_lastBoss.Bounds.Top - 20); Tween.RunFunction(3f, typeof(SoundManager), "PlaySound", "Player_Ghost"); Tween.To(m_playerGhost, 0.5f, Linear.EaseNone, "delay", "3", "Opacity", "0.4"); Tween.By(m_playerGhost, 2f, Linear.EaseNone, "delay", "3", "Y", "-150"); m_playerGhost.Opacity = 0.4f; Tween.To(m_playerGhost, 0.5f, Linear.EaseNone, "delay", "4", "Opacity", "0"); m_playerGhost.Opacity = 0f; m_playerGhost.PlayAnimation(); Tween.To(this, 0.5f, Linear.EaseNone, "BackBufferOpacity", "1"); Tween.To(m_spotlight, 0.1f, Linear.EaseNone, "delay", "1", "Opacity", "1"); Tween.AddEndHandlerToLastTween(typeof(SoundManager), "PlaySound", "Player_Death_Spotlight"); Tween.RunFunction(2f, typeof(SoundManager), "PlaySound", "FinalBoss_St1_DeathGrunt"); Tween.RunFunction(1.2f, typeof(SoundManager), "PlayMusic", "GameOverBossStinger", false, 0.5f); Tween.To(Camera, 1f, Quad.EaseInOut, "X", m_lastBoss.AbsX.ToString(), "Y", (m_lastBoss.Bounds.Bottom - 10).ToString()); Tween.RunFunction(2f, m_lastBoss, "PlayAnimation", false); (m_dialoguePlate.GetChildAt(2) as TextObj).Text = "The sun... I had forgotten how it feels..."; (m_dialoguePlate.GetChildAt(3) as TextObj).Text = "-" + m_lastBoss.Name + "'s Parting Words"; Tween.To(m_dialoguePlate, 0.5f, Tween.EaseNone, "delay", "2", "Opacity", "1"); Tween.RunFunction(4f, this, "DropStats"); Tween.To(m_continueText, 0.4f, Linear.EaseNone, "delay", "4", "Opacity", "1"); base.OnEnter(); }
private void CreateLineageObjDebug() { var num = 700; var num2 = 400; var num3 = 0; for (var i = 0; i < 10; i++) { FamilyTreeNode familyTreeNode; if (i > Game.PlayerStats.FamilyTreeArray.Count - 1) { familyTreeNode = new FamilyTreeNode { Age = (byte)CDGMath.RandomInt(15, 30), ChildAge = (byte)CDGMath.RandomInt(15, 30), Name = Game.NameArray[CDGMath.RandomInt(0, Game.NameArray.Count - 1)], HeadPiece = (byte)CDGMath.RandomInt(1, 5), ShoulderPiece = (byte)CDGMath.RandomInt(1, 5), ChestPiece = (byte)CDGMath.RandomInt(1, 5) }; } else { familyTreeNode = Game.PlayerStats.FamilyTreeArray[i]; } var lineageObj = new LineageObj(null, true); lineageObj.IsDead = true; lineageObj.Age = familyTreeNode.Age; lineageObj.ChildAge = familyTreeNode.ChildAge; lineageObj.Class = familyTreeNode.Class; lineageObj.PlayerName = familyTreeNode.Name; lineageObj.IsFemale = familyTreeNode.IsFemale; lineageObj.SetPortrait(familyTreeNode.HeadPiece, familyTreeNode.ShoulderPiece, familyTreeNode.ChestPiece); lineageObj.NumEnemiesKilled = familyTreeNode.NumEnemiesBeaten; lineageObj.BeatenABoss = familyTreeNode.BeatenABoss; lineageObj.SetTraits(familyTreeNode.Traits); lineageObj.UpdateAge(num); lineageObj.UpdateData(); lineageObj.UpdateClassRank(); num += lineageObj.Age; lineageObj.X = num3; num3 += num2; m_lineageArray.Add(lineageObj); } }
public void LoadFamilyTreeData() { this.m_masterArray.Clear(); int num = 700; if (Game.PlayerStats.FamilyTreeArray != null && Game.PlayerStats.FamilyTreeArray.Count > 0) { int num2 = 0; using (List<FamilyTreeNode>.Enumerator enumerator = Game.PlayerStats.FamilyTreeArray.GetEnumerator()) { while (enumerator.MoveNext()) { FamilyTreeNode current = enumerator.Current; LineageObj lineageObj = new LineageObj(this, true); lineageObj.IsDead = true; lineageObj.Age = current.Age; lineageObj.ChildAge = current.ChildAge; lineageObj.Class = current.Class; lineageObj.PlayerName = current.Name; lineageObj.IsFemale = current.IsFemale; lineageObj.SetPortrait(current.HeadPiece, current.ShoulderPiece, current.ChestPiece); lineageObj.NumEnemiesKilled = current.NumEnemiesBeaten; lineageObj.BeatenABoss = current.BeatenABoss; lineageObj.SetTraits(current.Traits); lineageObj.UpdateAge(num); lineageObj.UpdateData(); lineageObj.UpdateClassRank(); num += (int)lineageObj.Age; lineageObj.X = (float)num2; num2 += this.m_xPosOffset; this.m_masterArray.Add(lineageObj); if (lineageObj.Traits.X == 20f || lineageObj.Traits.Y == 20f) { lineageObj.FlipPortrait = true; } } return; } } int num3 = 0; LineageObj lineageObj2 = new LineageObj(this, true); lineageObj2.IsDead = true; lineageObj2.Age = 30; lineageObj2.ChildAge = 5; lineageObj2.Class = 0; lineageObj2.PlayerName = "Sir Johannes"; lineageObj2.SetPortrait(1, 1, 1); lineageObj2.NumEnemiesKilled = 50; lineageObj2.BeatenABoss = false; lineageObj2.UpdateAge(num); lineageObj2.UpdateData(); lineageObj2.UpdateClassRank(); num += (int)lineageObj2.Age; lineageObj2.X = (float)num3; num3 += this.m_xPosOffset; this.m_masterArray.Add(lineageObj2); if (lineageObj2.Traits.X == 20f || lineageObj2.Traits.Y == 20f) { lineageObj2.FlipPortrait = true; } }
public void LoadFamilyTreeData() { m_masterArray.Clear(); var num = 700; if (Game.PlayerStats.FamilyTreeArray != null && Game.PlayerStats.FamilyTreeArray.Count > 0) { var num2 = 0; using (var enumerator = Game.PlayerStats.FamilyTreeArray.GetEnumerator()) { while (enumerator.MoveNext()) { var current = enumerator.Current; var lineageObj = new LineageObj(this, true); lineageObj.IsDead = true; lineageObj.Age = current.Age; lineageObj.ChildAge = current.ChildAge; lineageObj.Class = current.Class; lineageObj.PlayerName = current.Name; lineageObj.IsFemale = current.IsFemale; lineageObj.SetPortrait(current.HeadPiece, current.ShoulderPiece, current.ChestPiece); lineageObj.NumEnemiesKilled = current.NumEnemiesBeaten; lineageObj.BeatenABoss = current.BeatenABoss; lineageObj.SetTraits(current.Traits); lineageObj.UpdateAge(num); lineageObj.UpdateData(); lineageObj.UpdateClassRank(); num += lineageObj.Age; lineageObj.X = num2; num2 += m_xPosOffset; m_masterArray.Add(lineageObj); if (lineageObj.Traits.X == 20f || lineageObj.Traits.Y == 20f) { lineageObj.FlipPortrait = true; } } return; } } var num3 = 0; var lineageObj2 = new LineageObj(this, true); lineageObj2.IsDead = true; lineageObj2.Age = 30; lineageObj2.ChildAge = 5; lineageObj2.Class = 0; lineageObj2.PlayerName = "Sir Johannes"; lineageObj2.SetPortrait(1, 1, 1); lineageObj2.NumEnemiesKilled = 50; lineageObj2.BeatenABoss = false; lineageObj2.UpdateAge(num); lineageObj2.UpdateData(); lineageObj2.UpdateClassRank(); num += lineageObj2.Age; lineageObj2.X = num3; num3 += m_xPosOffset; m_masterArray.Add(lineageObj2); if (lineageObj2.Traits.X == 20f || lineageObj2.Traits.Y == 20f) { lineageObj2.FlipPortrait = true; } }
private void CreateLineageObjs() { int num = 700; int num2 = 400; int num3 = 0; if (Game.PlayerStats.FamilyTreeArray.Count > 10) { for (int i = 0; i < 10; i++) { FamilyTreeNode familyTreeNode = Game.PlayerStats.FamilyTreeArray[i]; LineageObj lineageObj = new LineageObj(null, true); lineageObj.IsDead = true; lineageObj.Age = familyTreeNode.Age; lineageObj.ChildAge = familyTreeNode.ChildAge; lineageObj.Class = familyTreeNode.Class; lineageObj.PlayerName = familyTreeNode.Name; lineageObj.IsFemale = familyTreeNode.IsFemale; lineageObj.SetPortrait(familyTreeNode.HeadPiece, familyTreeNode.ShoulderPiece, familyTreeNode.ChestPiece); lineageObj.NumEnemiesKilled = familyTreeNode.NumEnemiesBeaten; lineageObj.BeatenABoss = familyTreeNode.BeatenABoss; lineageObj.SetTraits(familyTreeNode.Traits); lineageObj.UpdateAge(num); lineageObj.UpdateData(); lineageObj.UpdateClassRank(); num += (int)lineageObj.Age; lineageObj.X = (float)num3; num3 += num2; this.m_lineageArray.Add(lineageObj); } return; } foreach (FamilyTreeNode current in Game.PlayerStats.FamilyTreeArray) { LineageObj lineageObj2 = new LineageObj(null, true); lineageObj2.IsDead = true; lineageObj2.Age = current.Age; lineageObj2.ChildAge = current.ChildAge; lineageObj2.Class = current.Class; lineageObj2.PlayerName = current.Name; lineageObj2.IsFemale = current.IsFemale; lineageObj2.SetPortrait(current.HeadPiece, current.ShoulderPiece, current.ChestPiece); lineageObj2.NumEnemiesKilled = current.NumEnemiesBeaten; lineageObj2.BeatenABoss = current.BeatenABoss; lineageObj2.SetTraits(current.Traits); lineageObj2.UpdateAge(num); lineageObj2.UpdateData(); lineageObj2.UpdateClassRank(); num += (int)lineageObj2.Age; lineageObj2.X = (float)num3; num3 += num2; this.m_lineageArray.Add(lineageObj2); } }
private void CreateLineageObjDebug() { int num = 700; int num2 = 400; int num3 = 0; for (int i = 0; i < 10; i++) { FamilyTreeNode familyTreeNode; if (i > Game.PlayerStats.FamilyTreeArray.Count - 1) { familyTreeNode = new FamilyTreeNode { Age = (byte)CDGMath.RandomInt(15, 30), ChildAge = (byte)CDGMath.RandomInt(15, 30), Name = Game.NameArray[CDGMath.RandomInt(0, Game.NameArray.Count - 1)], HeadPiece = (byte)CDGMath.RandomInt(1, 5), ShoulderPiece = (byte)CDGMath.RandomInt(1, 5), ChestPiece = (byte)CDGMath.RandomInt(1, 5) }; } else { familyTreeNode = Game.PlayerStats.FamilyTreeArray[i]; } LineageObj lineageObj = new LineageObj(null, true); lineageObj.IsDead = true; lineageObj.Age = familyTreeNode.Age; lineageObj.ChildAge = familyTreeNode.ChildAge; lineageObj.Class = familyTreeNode.Class; lineageObj.PlayerName = familyTreeNode.Name; lineageObj.IsFemale = familyTreeNode.IsFemale; lineageObj.SetPortrait(familyTreeNode.HeadPiece, familyTreeNode.ShoulderPiece, familyTreeNode.ChestPiece); lineageObj.NumEnemiesKilled = familyTreeNode.NumEnemiesBeaten; lineageObj.BeatenABoss = familyTreeNode.BeatenABoss; lineageObj.SetTraits(familyTreeNode.Traits); lineageObj.UpdateAge(num); lineageObj.UpdateData(); lineageObj.UpdateClassRank(); num += (int)lineageObj.Age; lineageObj.X = (float)num3; num3 += num2; this.m_lineageArray.Add(lineageObj); } }
public override void OnEnter() { m_playerFrame.Opacity = 0f; m_playerFrame.Position = m_player.Position; m_playerFrame.SetTraits(Game.PlayerStats.Traits); m_playerFrame.IsFemale = Game.PlayerStats.IsFemale; m_playerFrame.Class = Game.PlayerStats.Class; m_playerFrame.Y -= 120f; m_playerFrame.SetPortrait(Game.PlayerStats.HeadPiece, Game.PlayerStats.ShoulderPiece, Game.PlayerStats.ChestPiece); m_playerFrame.UpdateData(); Tween.To(m_playerFrame, 1f, Tween.EaseNone, "delay", "4", "Opacity", "1"); var item = new FamilyTreeNode { Name = Game.PlayerStats.PlayerName, Age = Game.PlayerStats.Age, ChildAge = Game.PlayerStats.ChildAge, Class = Game.PlayerStats.Class, HeadPiece = Game.PlayerStats.HeadPiece, ChestPiece = Game.PlayerStats.ChestPiece, ShoulderPiece = Game.PlayerStats.ShoulderPiece, NumEnemiesBeaten = Game.PlayerStats.NumEnemiesBeaten, BeatenABoss = Game.PlayerStats.NewBossBeaten, Traits = Game.PlayerStats.Traits, IsFemale = Game.PlayerStats.IsFemale }; var traits = Game.PlayerStats.Traits; Game.PlayerStats.FamilyTreeArray.Add(item); if (Game.PlayerStats.CurrentBranches != null) { Game.PlayerStats.CurrentBranches.Clear(); } Game.PlayerStats.IsDead = true; Game.PlayerStats.Traits = Vector2.Zero; Game.PlayerStats.NewBossBeaten = false; Game.PlayerStats.RerolledChildren = false; Game.PlayerStats.HasArchitectFee = false; Game.PlayerStats.NumEnemiesBeaten = 0; Game.PlayerStats.LichHealth = 0; Game.PlayerStats.LichMana = 0; Game.PlayerStats.LichHealthMod = 1f; Game.PlayerStats.TimesDead++; Game.PlayerStats.LoadStartingRoom = true; Game.PlayerStats.EnemiesKilledInRun.Clear(); if (Game.PlayerStats.SpecialItem != 1 && Game.PlayerStats.SpecialItem != 9 && Game.PlayerStats.SpecialItem != 10 && Game.PlayerStats.SpecialItem != 11 && Game.PlayerStats.SpecialItem != 12 && Game.PlayerStats.SpecialItem != 13) { Game.PlayerStats.SpecialItem = 0; } (ScreenManager.Game as Game).SaveManager.SaveFiles(SaveType.PlayerData, SaveType.Lineage, SaveType.MapData); (ScreenManager.Game as Game).SaveManager.SaveAllFileTypes(true); Game.PlayerStats.Traits = traits; if (Game.PlayerStats.TimesDead >= 20) { GameUtil.UnlockAchievement("FEAR_OF_LIFE"); } SoundManager.StopMusic(0.5f); m_droppingStats = false; m_lockControls = false; SoundManager.PlaySound("Player_Death_FadeToBlack"); m_continueText.Text = "Press [Input:" + 0 + "] to move on"; m_player.Visible = true; m_player.Opacity = 1f; m_continueText.Opacity = 0f; m_dialoguePlate.Opacity = 0f; m_playerGhost.Opacity = 0f; m_spotlight.Opacity = 0f; m_playerGhost.Position = new Vector2(m_player.X - m_playerGhost.Width / 2, m_player.Bounds.Top - 20); Tween.RunFunction(3f, typeof(SoundManager), "PlaySound", "Player_Ghost"); Tween.To(m_playerGhost, 0.5f, Linear.EaseNone, "delay", "3", "Opacity", "0.4"); Tween.By(m_playerGhost, 2f, Linear.EaseNone, "delay", "3", "Y", "-150"); m_playerGhost.Opacity = 0.4f; Tween.To(m_playerGhost, 0.5f, Linear.EaseNone, "delay", "4", "Opacity", "0"); m_playerGhost.Opacity = 0f; m_playerGhost.PlayAnimation(); Tween.To(this, 0.5f, Linear.EaseNone, "BackBufferOpacity", "1"); Tween.To(m_spotlight, 0.1f, Linear.EaseNone, "delay", "1", "Opacity", "1"); Tween.AddEndHandlerToLastTween(typeof(SoundManager), "PlaySound", "Player_Death_Spotlight"); Tween.RunFunction(1.2f, typeof(SoundManager), "PlayMusic", "GameOverStinger", false, 0.5f); Tween.To(Camera, 1f, Quad.EaseInOut, "X", m_player.AbsX.ToString(), "Y", (m_player.Bounds.Bottom - 10).ToString(), "Zoom", "1"); Tween.RunFunction(2f, m_player, "RunDeathAnimation1"); if (Game.PlayerStats.Traits.X == 13f || Game.PlayerStats.Traits.Y == 13f) { (m_dialoguePlate.GetChildAt(2) as TextObj).Text = "#)!(%*#@!%^"; (m_dialoguePlate.GetChildAt(2) as TextObj).RandomizeSentence(true); } else { (m_dialoguePlate.GetChildAt(2) as TextObj).Text = GameEV.GAME_HINTS[CDGMath.RandomInt(0, GameEV.GAME_HINTS.Length - 1)]; } (m_dialoguePlate.GetChildAt(3) as TextObj).Text = "-" + Game.PlayerStats.PlayerName + "'s Parting Words"; Tween.To(m_dialoguePlate, 0.5f, Tween.EaseNone, "delay", "2", "Opacity", "1"); Tween.RunFunction(4f, this, "DropStats"); Tween.To(m_continueText, 0.4f, Linear.EaseNone, "delay", "4", "Opacity", "1"); base.OnEnter(); }