public override void Dispose() { if (!IsDisposed) { m_tutorialText.Dispose(); m_tutorialText = null; m_waypointList.Clear(); m_waypointList = null; m_creditsText.Dispose(); m_creditsText = null; m_creditsTitleText.Dispose(); m_creditsTitleText = null; Array.Clear(m_tutorialTextList, 0, m_tutorialTextList.Length); Array.Clear(m_tutorialControllerTextList, 0, m_tutorialControllerTextList.Length); Array.Clear(m_creditsTextTitleList, 0, m_creditsTextTitleList.Length); Array.Clear(m_creditsTextList, 0, m_creditsTextList.Length); m_tutorialTextList = null; m_creditsTextTitleList = null; m_creditsTextList = null; m_tutorialControllerTextList = null; m_door = null; m_doorSprite = null; m_diary = null; m_speechBubble = null; base.Dispose(); } }
public override void Dispose() { if (!IsDisposed) { Console.WriteLine("Disposing Game Over Boss Screen"); m_lastBoss = null; m_dialoguePlate.Dispose(); m_dialoguePlate = null; m_continueText.Dispose(); m_continueText = null; m_playerGhost.Dispose(); m_playerGhost = null; m_spotlight.Dispose(); m_spotlight = null; m_bossFallSound.Dispose(); m_bossFallSound = null; m_bossKneesSound.Dispose(); m_bossKneesSound = null; m_playerFrame.Dispose(); m_playerFrame = null; m_king.Dispose(); m_king = null; base.Dispose(); } }
public override void Dispose() { if (!IsDisposed) { Console.WriteLine("Disposing Get Item Screen"); m_continueText.Dispose(); m_continueText = null; m_levelUpBGImage.Dispose(); m_levelUpBGImage = null; var levelUpParticles = m_levelUpParticles; for (var i = 0; i < levelUpParticles.Length; i++) { var spriteObj = levelUpParticles[i]; spriteObj.Dispose(); } Array.Clear(m_levelUpParticles, 0, m_levelUpParticles.Length); m_levelUpParticles = null; m_buildUpSound = null; m_itemSprite.Dispose(); m_itemSprite = null; m_itemFoundSprite.Dispose(); m_itemFoundSprite = null; m_itemFoundText.Dispose(); m_itemFoundText = null; m_tripStat1.Dispose(); m_tripStat2.Dispose(); m_tripStat1 = null; m_tripStat2 = null; m_tripStat1FoundText.Dispose(); m_tripStat2FoundText.Dispose(); m_tripStat1FoundText = null; m_tripStat2FoundText = null; base.Dispose(); } }
public override void Dispose() { if (!IsDisposed) { Console.WriteLine("Disposing Options Screen"); foreach (var current in m_optionsArray) { current.Dispose(); } m_optionsArray.Clear(); m_optionsArray = null; m_bgSprite.Dispose(); m_bgSprite = null; m_optionsTitle = null; m_changeControlsTitle = null; m_backToMenuObj = null; m_confirmText.Dispose(); m_confirmText = null; m_cancelText.Dispose(); m_cancelText = null; m_navigationText.Dispose(); m_navigationText = null; m_optionsBar.Dispose(); m_optionsBar = null; m_selectedOption = null; m_quickDropText.Dispose(); m_quickDropText = null; m_quickDropObj = null; m_enableSteamCloudObj = null; m_reduceQualityObj = null; base.Dispose(); } }
public override void Dispose() { if (!IsDisposed) { m_title.Dispose(); m_title = null; m_slot1Container.Dispose(); m_slot1Container = null; m_slot2Container.Dispose(); m_slot2Container = null; m_slot3Container.Dispose(); m_slot3Container = null; m_slotArray.Clear(); m_slotArray = null; m_selectedSlot = null; m_confirmText.Dispose(); m_confirmText = null; m_cancelText.Dispose(); m_cancelText = null; m_navigationText.Dispose(); m_navigationText = null; m_deleteProfileText.Dispose(); m_deleteProfileText = null; base.Dispose(); } }
public override void Dispose() { if (!IsDisposed) { Console.WriteLine("Disposing Enchantress Screen"); if (m_rainSound != null) { m_rainSound.Dispose(); } m_rainSound = null; m_enchantressUI.Dispose(); m_enchantressUI = null; m_equipmentDescriptionText.Dispose(); m_equipmentDescriptionText = null; m_selectionIcon.Dispose(); m_selectionIcon = null; m_equipmentTitleText.Dispose(); m_equipmentTitleText = null; m_activeIconArray = null; foreach (var current in m_masterIconArray) { for (var i = 0; i < current.Length; i++) { current[i].Dispose(); current[i] = null; } Array.Clear(current, 0, current.Length); } m_masterIconArray.Clear(); m_masterIconArray = null; m_descriptionText.Dispose(); m_descriptionText = null; m_unlockCostContainer.Dispose(); m_unlockCostContainer = null; m_instructionsText.Dispose(); m_instructionsText = null; m_instructionsTitleText.Dispose(); m_instructionsTitleText = null; m_equippedIcon.Dispose(); m_equippedIcon = null; Player = null; m_confirmText.Dispose(); m_confirmText = null; m_cancelText.Dispose(); m_cancelText = null; m_navigationText.Dispose(); m_navigationText = null; m_playerMoney = null; foreach (var current2 in m_newIconList) { current2.Dispose(); } m_newIconList.Clear(); m_newIconList = null; base.Dispose(); } }
public override void Dispose() { if (!IsDisposed) { Console.WriteLine("Disposing Skill Screen"); m_titleText.Dispose(); m_titleText = null; m_bg.Dispose(); m_bg = null; m_cloud1.Dispose(); m_cloud1 = null; m_cloud2.Dispose(); m_cloud2 = null; m_cloud3.Dispose(); m_cloud3 = null; m_cloud4.Dispose(); m_cloud4 = null; m_cloud5.Dispose(); m_cloud5 = null; m_continueText.Dispose(); m_continueText = null; m_toggleIconsText.Dispose(); m_toggleIconsText = null; m_confirmText.Dispose(); m_confirmText = null; m_navigationText.Dispose(); m_navigationText = null; m_dialoguePlate.Dispose(); m_dialoguePlate = null; m_selectionIcon.Dispose(); m_selectionIcon = null; m_impactEffectPool.Dispose(); m_impactEffectPool = null; m_manor.Dispose(); m_manor = null; m_shakeObj = null; m_playerMoney.Dispose(); m_playerMoney = null; m_coinIcon.Dispose(); m_coinIcon = null; m_skillCurrent = null; m_skillCost = null; m_skillCostBG = null; m_skillDescription = null; m_inputDescription = null; m_skillUpgrade = null; m_skillLevel = null; m_skillIcon = null; m_skillTitle = null; m_descriptionDivider.Dispose(); m_descriptionDivider = null; base.Dispose(); } }
public override void Dispose() { if (!IsDisposed) { m_tutorialText.Dispose(); m_tutorialText = null; m_king.Dispose(); m_king = null; base.Dispose(); } }
public override void Dispose() { if (!IsDisposed) { Console.WriteLine("Disposing Map Screen"); if (m_mapDisplay != null) { m_mapDisplay.Dispose(); } m_mapDisplay = null; if (m_legend != null) { m_legend.Dispose(); } m_legend = null; if (m_playerIcon != null) { m_playerIcon.Dispose(); } m_playerIcon = null; if (m_teleporterList != null) { Array.Clear(m_teleporterList, 0, m_teleporterList.Length); } m_teleporterList = null; if (m_titleText != null) { m_titleText.Dispose(); } m_titleText = null; if (m_continueText != null) { m_continueText.Dispose(); } m_continueText = null; if (m_recentreText != null) { m_recentreText.Dispose(); } m_recentreText = null; if (m_navigationText != null) { m_navigationText.Dispose(); } m_navigationText = null; m_alzheimersQuestionMarks.Dispose(); m_alzheimersQuestionMarks = null; base.Dispose(); } }
public override void Dispose() { if (!IsDisposed) { Console.WriteLine("Disposing Lineage Screen"); m_titleText.Dispose(); m_titleText = null; m_selectedLineageObj = null; foreach (var current in m_currentBranchArray) { current.Dispose(); } m_currentBranchArray.Clear(); m_currentBranchArray = null; foreach (var current2 in m_masterArray) { if (!current2.IsDisposed) { current2.Dispose(); } } m_masterArray.Clear(); m_masterArray = null; if (m_startingLineageObj != null) { m_startingLineageObj.Dispose(); } m_startingLineageObj = null; m_background.Dispose(); m_background = null; m_bgShadow.Dispose(); m_bgShadow = null; m_selectTween = null; m_descriptionPlate.Dispose(); m_descriptionPlate = null; m_confirmText.Dispose(); m_confirmText = null; m_navigationText.Dispose(); m_navigationText = null; m_rerollText.Dispose(); m_rerollText = null; base.Dispose(); } }
public override void Dispose() { if (!IsDisposed) { Console.WriteLine("Disposing Profile Card Screen"); m_frontCard.Dispose(); m_frontCard = null; m_backCard.Dispose(); m_backCard = null; m_playerName = null; m_money = null; m_levelClass = null; m_playerHUD = null; m_frontTrait1 = null; m_frontTrait2 = null; m_playerBG = null; m_classDescription = null; m_author = null; m_playerStats = null; m_equipmentTitle = null; m_runesTitle = null; m_equipmentList.Clear(); m_equipmentList = null; m_runeBackTitleList.Clear(); m_runeBackTitleList = null; m_runeBackDescriptionList.Clear(); m_runeBackDescriptionList = null; m_playerSprite.Dispose(); m_playerSprite = null; m_spellIcon.Dispose(); m_spellIcon = null; m_tombStoneSprite.Dispose(); m_tombStoneSprite = null; m_cancelText.Dispose(); m_cancelText = null; m_dataList1.Clear(); m_dataList1 = null; m_dataList2.Clear(); m_dataList2 = null; base.Dispose(); } }
public override void Dispose() { if (!IsDisposed) { foreach (var current in m_frameList) { current.Dispose(); } m_frameList.Clear(); m_frameList = null; foreach (var current2 in m_plaqueList) { current2.Dispose(); } m_plaqueList.Clear(); m_plaqueList = null; m_cameraPosList.Clear(); m_cameraPosList = null; foreach (var current3 in m_nameList) { current3.Dispose(); } m_nameList.Clear(); m_nameList = null; foreach (var current4 in m_slainCountText) { current4.Dispose(); } m_slainCountText.Clear(); m_slainCountText = null; m_endingMask.Dispose(); m_endingMask = null; m_continueText.Dispose(); m_continueText = null; m_background.Dispose(); m_background = null; base.Dispose(); } }
public override void Dispose() { if (!IsDisposed) { Console.WriteLine("Disposing Game Over Screen"); m_player = null; m_dialoguePlate.Dispose(); m_dialoguePlate = null; m_continueText.Dispose(); m_continueText = null; m_playerGhost.Dispose(); m_playerGhost = null; m_spotlight.Dispose(); m_spotlight = null; m_playerFallSound.Dispose(); m_playerFallSound = null; m_playerSwordFallSound.Dispose(); m_playerSwordFallSound = null; m_playerSwordSpinSound.Dispose(); m_playerSwordSpinSound = null; m_objKilledPlayer = null; if (m_enemyList != null) { m_enemyList.Clear(); } m_enemyList = null; if (m_enemyStoredPositions != null) { m_enemyStoredPositions.Clear(); } m_enemyStoredPositions = null; m_playerFrame.Dispose(); m_playerFrame = null; base.Dispose(); } }
public override void Dispose() { if (!IsDisposed) { Console.WriteLine("Disposing Title Screen"); m_godRayTexture.Dispose(); m_godRayTexture = null; m_bg.Dispose(); m_bg = null; m_logo.Dispose(); m_logo = null; m_castle.Dispose(); m_castle = null; m_smallCloud1.Dispose(); m_smallCloud2.Dispose(); m_smallCloud3.Dispose(); m_smallCloud4.Dispose(); m_smallCloud5.Dispose(); m_smallCloud1 = null; m_smallCloud2 = null; m_smallCloud3 = null; m_smallCloud4 = null; m_smallCloud5 = null; m_largeCloud1.Dispose(); m_largeCloud1 = null; m_largeCloud2.Dispose(); m_largeCloud2 = null; m_largeCloud3.Dispose(); m_largeCloud3 = null; m_largeCloud4.Dispose(); m_largeCloud4 = null; m_pressStartText.Dispose(); m_pressStartText = null; m_pressStartText2.Dispose(); m_pressStartText2 = null; m_copyrightText.Dispose(); m_copyrightText = null; m_versionNumber.Dispose(); m_versionNumber = null; m_titleText.Dispose(); m_titleText = null; m_profileCard.Dispose(); m_profileCard = null; m_optionsIcon.Dispose(); m_optionsIcon = null; m_creditsIcon.Dispose(); m_creditsIcon = null; m_profileCardKey.Dispose(); m_profileCardKey = null; m_optionsKey.Dispose(); m_optionsKey = null; m_creditsKey.Dispose(); m_creditsKey = null; m_crown.Dispose(); m_crown = null; m_profileSelectKey.Dispose(); m_profileSelectKey = null; m_dlcIcon.Dispose(); m_dlcIcon = null; m_seagullCue = null; base.Dispose(); } }