private void SetRoomData() { m_boss.Name = "Astrodotus"; m_boss.GetChildAt(0).TextureColor = Color.Green; m_boss.GetChildAt(2).TextureColor = Color.LightGreen; m_boss.GetChildAt(2).Opacity = 0.8f; (m_boss.GetChildAt(1) as SpriteObj).OutlineColour = Color.Red; m_boss.GetChildAt(1).TextureColor = Color.Red; m_boss2.GetChildAt(0).TextureColor = Color.Red; m_boss2.GetChildAt(2).TextureColor = Color.LightPink; m_boss2.GetChildAt(2).Opacity = 0.8f; (m_boss2.GetChildAt(1) as SpriteObj).OutlineColour = Color.Black; m_boss2.GetChildAt(1).TextureColor = Color.DarkGray; m_boss.Level = 100; m_boss.MaxHealth = 100; m_boss.Damage = 370; m_boss.IsWeighted = false; m_boss.TurnSpeed = 0.015f; m_boss.Speed = 400f; m_boss.IsNeo = true; m_boss.ChangeNeoStats(0.8f, 1.06f, 6); m_boss.Scale = new Vector2(2f, 2f); m_boss2.Level = m_boss.Level; m_boss2.MaxHealth = m_boss.MaxHealth; m_boss2.Damage = m_boss.Damage; m_boss2.IsWeighted = m_boss.IsWeighted; m_boss2.TurnSpeed = 0.01f; m_boss2.Speed = 625f; m_boss2.IsNeo = m_boss.IsNeo; m_boss2.ChangeNeoStats(0.75f, 1.16f, 5); m_boss2.Scale = m_boss.Scale; Game.PlayerStats.PlayerName = "Lady Echidna"; Game.PlayerStats.Class = 16; Game.PlayerStats.Spell = 15; Game.PlayerStats.IsFemale = true; Game.PlayerStats.BonusHealth = 90; Game.PlayerStats.BonusMana = 8; Game.PlayerStats.BonusStrength = 50; Game.PlayerStats.BonusMagic = 33; Game.PlayerStats.BonusDefense = 230; Game.PlayerStats.Traits = new Vector2(2f, 17f); Player.CanBeKnockedBack = false; Game.PlayerStats.GetEquippedArray[0] = 8; Game.PlayerStats.GetEquippedArray[1] = 8; Game.PlayerStats.GetEquippedArray[3] = 8; Game.PlayerStats.GetEquippedArray[2] = 8; Game.PlayerStats.GetEquippedRuneArray[1] = 7; Game.PlayerStats.GetEquippedRuneArray[2] = 7; Player.IsWeighted = false; if (m_boss != null) { m_boss.CurrentHealth = m_boss.MaxHealth; } if (m_boss2 != null) { m_boss2.CurrentHealth = m_boss2.MaxHealth; } }
private void CreateBlob(GameTypes.EnemyDifficulty difficulty, int numHits, bool isNeo = false) { EnemyObj_Blob enemyObj_Blob = new EnemyObj_Blob(null, null, null, difficulty); enemyObj_Blob.InitializeEV(); enemyObj_Blob.Position = base.Position; if (this.m_target.X < enemyObj_Blob.X) { enemyObj_Blob.Orientation = MathHelper.ToRadians(0f); } else { enemyObj_Blob.Orientation = MathHelper.ToRadians(180f); } enemyObj_Blob.Level = base.Level; this.m_levelScreen.AddEnemyToCurrentRoom(enemyObj_Blob); enemyObj_Blob.Scale = new Vector2(this.ScaleX * this.BlobSizeChange.X, this.ScaleY * this.BlobSizeChange.Y); enemyObj_Blob.SetNumberOfHits(numHits); enemyObj_Blob.Speed *= this.BlobSpeedChange; enemyObj_Blob.MainBlob = false; enemyObj_Blob.SavedStartingPos = enemyObj_Blob.Position; enemyObj_Blob.IsNeo = isNeo; if (isNeo) { enemyObj_Blob.Name = base.Name; enemyObj_Blob.IsWeighted = false; enemyObj_Blob.TurnSpeed = this.TurnSpeed; enemyObj_Blob.Speed = base.Speed * this.BlobSpeedChange; enemyObj_Blob.Level = base.Level; enemyObj_Blob.MaxHealth = this.MaxHealth; enemyObj_Blob.CurrentHealth = enemyObj_Blob.MaxHealth; enemyObj_Blob.Damage = base.Damage; enemyObj_Blob.ChangeNeoStats(this.BlobSizeChange.X, this.BlobSpeedChange, numHits); } int num = CDGMath.RandomInt(-500, -300); int num2 = CDGMath.RandomInt(300, 700); if (enemyObj_Blob.X < this.m_target.X) { enemyObj_Blob.AccelerationX += -(this.m_target.EnemyKnockBack.X + (float)num); } else { enemyObj_Blob.AccelerationX += this.m_target.EnemyKnockBack.X + (float)num; } enemyObj_Blob.AccelerationY += -(this.m_target.EnemyKnockBack.Y + (float)num2); if (enemyObj_Blob.Difficulty == GameTypes.EnemyDifficulty.MINIBOSS) { for (int i = 0; i < base.NumChildren; i++) { enemyObj_Blob.GetChildAt(i).Opacity = base.GetChildAt(i).Opacity; enemyObj_Blob.GetChildAt(i).TextureColor = base.GetChildAt(i).TextureColor; } enemyObj_Blob.ChangeSprite("EnemyBlobBossAir_Character"); } else { enemyObj_Blob.ChangeSprite("EnemyBlobAir_Character"); } enemyObj_Blob.PlayAnimation(true); if (LevelEV.SHOW_ENEMY_RADII) { enemyObj_Blob.InitializeDebugRadii(); } enemyObj_Blob.SaveToFile = false; enemyObj_Blob.SpawnRoom = this.m_levelScreen.CurrentRoom; enemyObj_Blob.GivesLichHealth = false; }
private void CreateBlob(GameTypes.EnemyDifficulty difficulty, int numHits, bool isNeo = false) { var enemyObj_Blob = new EnemyObj_Blob(null, null, null, difficulty); enemyObj_Blob.InitializeEV(); enemyObj_Blob.Position = Position; if (m_target.X < enemyObj_Blob.X) { enemyObj_Blob.Orientation = MathHelper.ToRadians(0f); } else { enemyObj_Blob.Orientation = MathHelper.ToRadians(180f); } enemyObj_Blob.Level = Level; m_levelScreen.AddEnemyToCurrentRoom(enemyObj_Blob); enemyObj_Blob.Scale = new Vector2(ScaleX * BlobSizeChange.X, ScaleY * BlobSizeChange.Y); enemyObj_Blob.SetNumberOfHits(numHits); enemyObj_Blob.Speed *= BlobSpeedChange; enemyObj_Blob.MainBlob = false; enemyObj_Blob.SavedStartingPos = enemyObj_Blob.Position; enemyObj_Blob.IsNeo = isNeo; if (isNeo) { enemyObj_Blob.Name = Name; enemyObj_Blob.IsWeighted = false; enemyObj_Blob.TurnSpeed = TurnSpeed; enemyObj_Blob.Speed = Speed * BlobSpeedChange; enemyObj_Blob.Level = Level; enemyObj_Blob.MaxHealth = MaxHealth; enemyObj_Blob.CurrentHealth = enemyObj_Blob.MaxHealth; enemyObj_Blob.Damage = Damage; enemyObj_Blob.ChangeNeoStats(BlobSizeChange.X, BlobSpeedChange, numHits); } var num = CDGMath.RandomInt(-500, -300); var num2 = CDGMath.RandomInt(300, 700); if (enemyObj_Blob.X < m_target.X) { enemyObj_Blob.AccelerationX += -(m_target.EnemyKnockBack.X + num); } else { enemyObj_Blob.AccelerationX += m_target.EnemyKnockBack.X + num; } enemyObj_Blob.AccelerationY += -(m_target.EnemyKnockBack.Y + num2); if (enemyObj_Blob.Difficulty == GameTypes.EnemyDifficulty.MINIBOSS) { for (var i = 0; i < NumChildren; i++) { enemyObj_Blob.GetChildAt(i).Opacity = GetChildAt(i).Opacity; enemyObj_Blob.GetChildAt(i).TextureColor = GetChildAt(i).TextureColor; } enemyObj_Blob.ChangeSprite("EnemyBlobBossAir_Character"); } else { enemyObj_Blob.ChangeSprite("EnemyBlobAir_Character"); } enemyObj_Blob.PlayAnimation(); if (LevelEV.SHOW_ENEMY_RADII) { enemyObj_Blob.InitializeDebugRadii(); } enemyObj_Blob.SaveToFile = false; enemyObj_Blob.SpawnRoom = m_levelScreen.CurrentRoom; enemyObj_Blob.GivesLichHealth = false; }