public Map(int[][] intMap, DisplayConsole display, GameHandler gm, int rowAmmount, int ColumnAmmount) { dontShow = false; gameMaster = gm; mapRowLimit = rowAmmount; mapColumnLimit = ColumnAmmount; this.display = display; this.tileMap = new Tile[mapRowLimit][]; int rowCounter = 0; foreach (int[] intRow in intMap) { this.tileMap[rowCounter] = new Tile[mapColumnLimit]; int columnCounter = 0; foreach (int integer in intRow) { if (integer == 2) { tileMap[rowCounter][columnCounter] = gameMaster.hero; gameMaster.hero.positionX = columnCounter; gameMaster.hero.positionY = rowCounter; gameMaster.hero.currentCenterPositionX = columnCounter; gameMaster.hero.currentCenterPositionY = rowCounter; } else { this.tileMap[rowCounter][columnCounter] = TileFactory.Get(integer, columnCounter, rowCounter, this); } columnCounter++; } rowCounter++; } enemies = new EnemyIterator(tileMap); }
static void Main(string[] args) { SoundPlayer soundMenu = new SoundPlayer("8bit 2.wav"); soundMenu.PlayLooping(); Console.ForegroundColor = ConsoleColor.White; Console.BackgroundColor = ConsoleColor.Black; Console.OutputEncoding = System.Text.Encoding.UTF8; DisplayConsole display = DisplayConsole.Instance; List <string> menuItems = new List <string>() { "Start Game", "Plot", "Credits", "Quit Game" }; Console.CursorVisible = false; while (true) { string line; System.IO.StreamReader frameFile = new System.IO.StreamReader("display/dragon.txt"); while ((line = frameFile.ReadLine()) != null) { Console.WriteLine(line); } frameFile.Close(); string selectedMenu = DrowMainMenu(menuItems); if (selectedMenu == "Start Game") { while (Console.KeyAvailable) { Console.ReadKey(true); } Console.Clear(); Console.WriteLine("Enter hero name: "); string name = Console.ReadLine(); while (name.Length > 16 || name.Length == 0) { Console.Clear(); Console.WriteLine("Enter hero name: (shorter than 16 characters)"); name = Console.ReadLine(); } Console.Clear(); soundMenu = new SoundPlayer("piano.wav"); soundMenu.PlayLooping(); display.DrawFrame(); GameHandler gameMaster = new GameHandler(display); gameMaster.CreateHero(name); gameMaster.GenerateRandom(gameMaster.floorNumber); gameMaster.PlayInMap(); Console.ReadKey(); } else if (selectedMenu == "Plot") { display.DrowStory(); } else if (selectedMenu == "Credits") { display.DrowCredits(); } else if (selectedMenu == "Quit Game") { Environment.Exit(0); } Console.Clear(); } ; }
int whatInControl = 0; //0-hero, 1-game menu, 2-death menu, 3-start menu, 4 ending public GameHandler(DisplayConsole display) { this.display = display; input = new Input(); floorNumber = 1; }