예제 #1
0
 public Arrangement()
 {
     Id       = IdGenerator.Guid();
     MasterId = (ArrangementType == ArrangementType.Vocal || ArrangementType == ArrangementType.ShowLight) ? 1 : RandomGenerator.NextInt();
 }
예제 #2
0
        public static string GenerateSoundBank(string soundbankName, Stream audioStream, Stream outStream, float volume, Platform platform)
        {
            string eventName   = PLAY + soundbankName;
            string previewName = PLAY30SEC + soundbankName;
            string bankName    = SONG + soundbankName;
            var    id          = RandomGenerator.NextInt();

            byte[] soundbank = null;

            switch (platform.version)
            {
            case GameVersion.RS2012:
                switch (platform.platform)
                {
                case GamePlatform.Pc:
                    soundbank = Resources.PC_soundbank;
                    break;

                case GamePlatform.XBox360:
                case GamePlatform.PS3:
                    soundbank = Resources.Console_soundbank;
                    break;

                default:
                    throw new InvalidOperationException("Unexpected game platform value");
                }
                break;

            default:
                throw new InvalidOperationException("Unexpected game version value");
            }

            var bitConverter = platform.GetBitConverter;

            using (var bankStream = new MemoryStream(soundbank))
                using (var bankReader = new EndianBinaryReader(bitConverter, bankStream))
                {
                    var audioReader = new EndianBinaryReader(bitConverter, audioStream);
                    var bankWriter  = new EndianBinaryWriter(bitConverter, outStream);
                    bankWriter.Write(bankReader.ReadBytes(platform.GetOffsets()[0]));
                    bankReader.ReadInt32();
                    bankWriter.Write(id);
                    bankWriter.Write(bankReader.ReadInt32());
                    int dataSize = bankReader.ReadInt32();
                    bankWriter.Write(dataSize);
                    bankWriter.Write(bankReader.ReadInt32());
                    bankWriter.Write(bankReader.ReadInt32());
                    bankWriter.Write(audioReader.ReadBytes(dataSize));
                    bankReader.BaseStream.Seek(dataSize, SeekOrigin.Current);
                    bankWriter.Write(bankReader.ReadBytes(platform.GetOffsets()[1]));
                    bankWriter.Write(id);
                    bankWriter.Write(id);
                    bankReader.BaseStream.Seek(8, SeekOrigin.Current);
                    bankWriter.Write(bankReader.ReadBytes(platform.GetOffsets()[2]));
                    bankWriter.Write((float)volume);
                    bankReader.ReadInt32();
                    bankWriter.Write(bankReader.ReadBytes(platform.GetOffsets()[3]));
                    bankReader.ReadInt32();
                    bankWriter.Write(HashString(eventName));
                    bankWriter.Write(bankReader.ReadBytes(platform.GetOffsets()[4]));
                    bankReader.ReadInt32();
                    bankWriter.Write(HashString(previewName));
                    bankWriter.Write(bankReader.ReadBytes(platform.GetOffsets()[5]));
                    bankWriter.Write(12 + bankName.Length + 1);
                    bankReader.ReadInt32();
                    bankWriter.Write(bankReader.ReadBytes(platform.GetOffsets()[6]));
                    bankWriter.Write((byte)bankName.Length);
                    bankWriter.Write(Encoding.ASCII.GetBytes(bankName));
                    bankWriter.Flush();
                }

            return(id.ToString());
        }
예제 #3
0
        private static byte[] HierarchySound(int id, int fileid, int mixerid, float volume, bool preview, bool isConsole)
        {
            int   soundID                    = id;
            int   pluginID                   = 262145;
            int   streamType                 = 2;//enum<int>
            int   fileID                     = fileid;
            int   sourceID                   = fileid;
            byte  languageSpecific           = 0;//soundType = {SFX, Voice}
            byte  overrideParent             = 0;
            byte  numFX                      = 0;
            int   parentBusID                = RandomGenerator.NextInt();
            int   directParentID             = isConsole ? 134217984 : 65536; // TODO: changes on console
            uint  unkID1                     = (preview) ? 4178100890 : 0;
            int   mixerID                    = mixerid;
            byte  priorityOverrideParent     = 0;
            byte  priorityApplyDist          = 0;
            byte  overrideMidi               = 0;
            byte  numParam                   = 3;
            byte  param1Type                 = 0;  // Volume
            byte  param2Type                 = 46; // MidiNoteOnAction
            byte  param3Type                 = 47; // MidiNoteOffAction
            float param1Value                = volume;
            int   param2Value                = 1;
            int   param3Value                = 3;
            byte  numRange                   = 0;
            byte  positionOverride           = 0;
            byte  overrideGameAux            = 0;
            byte  useGameAux                 = 0;
            byte  overrideUserAux            = 0;
            byte  hasAux                     = 0;
            byte  virtualQueueBehavior       = (byte)((preview) ? 1 : 0);
            byte  killNewest                 = (byte)((preview) ? 1 : 0);
            byte  useVirtualBehavior         = 0;
            short maxNumInstance             = (byte)((preview) ? 1 : 0);
            byte  isGlobalLimit              = 0;
            byte  belowThresholdBehavior     = 0;
            byte  isMaxNumInstOverrideParent = (byte)((preview) ? 1 : 0);
            byte  isVVoiceOptOverrideParent  = 0;
            int   stateGroupList             = 0;
            short rtpcList                   = 0;
            int   feedbackBus                = 0;

            using (var chunkStream = new MemoryStream())
                using (var chunk = new EndianBinaryWriter(_bitConverter, chunkStream))
                {
                    chunk.Write((uint)soundID);
                    chunk.Write((uint)pluginID);
                    chunk.Write((uint)streamType);
                    chunk.Write((uint)fileID);
                    chunk.Write((uint)sourceID);
                    chunk.Write(languageSpecific);
                    chunk.Write(overrideParent);
                    chunk.Write(numFX);
                    chunk.Write((uint)parentBusID);
                    chunk.Write((uint)directParentID);
                    chunk.Write(unkID1);
                    chunk.Write(mixerID);
                    chunk.Write(priorityOverrideParent);
                    chunk.Write(priorityApplyDist);
                    chunk.Write(overrideMidi);
                    chunk.Write(numParam);
                    chunk.Write(param1Type);
                    chunk.Write(param2Type);
                    chunk.Write(param3Type);
                    chunk.Write(param1Value);
                    chunk.Write(param2Value);
                    chunk.Write(param3Value);
                    chunk.Write(numRange);
                    chunk.Write(positionOverride);
                    chunk.Write(overrideGameAux);
                    chunk.Write(useGameAux);
                    chunk.Write(overrideUserAux);
                    chunk.Write(hasAux);
                    chunk.Write(virtualQueueBehavior);
                    chunk.Write(killNewest);
                    chunk.Write(useVirtualBehavior);
                    chunk.Write(maxNumInstance);
                    chunk.Write(isGlobalLimit);
                    chunk.Write(belowThresholdBehavior);
                    chunk.Write(isMaxNumInstOverrideParent);
                    chunk.Write(isVVoiceOptOverrideParent);
                    chunk.Write(stateGroupList);
                    chunk.Write(rtpcList);
                    chunk.Write(feedbackBus);

                    chunkStream.Flush();
                    return(chunkStream.ToArray());
                }
        }
 public Arrangement()
 {
     Id       = IdGenerator.Guid();
     MasterId = ArrangementType == Sng.ArrangementType.Vocal ? 1 : RandomGenerator.NextInt();
 }
예제 #5
0
        // Load RS1 CDLC into PackageCreator
        public static DLCPackageData RS1LoadFromFolder(string unpackedDir, Platform targetPlatform, bool convert)
        {
            var data = new DLCPackageData();

            data.Arrangements = new List <Arrangement>();
            data.TonesRS2014  = new List <Tone2014>();
            data.Tones        = new List <Tone>();

            data.GameVersion   = (convert ? GameVersion.RS2014 : GameVersion.RS2012);
            data.SignatureType = PackageMagic.CON;
            // set default volumes
            data.Volume        = -6.5F; // default maybe too quite
            data.PreviewVolume = data.Volume;

            //Load song manifest
            var songsManifestJson = Directory.GetFiles(unpackedDir, "songs.manifest.json", SearchOption.AllDirectories);

            if (songsManifestJson.Length < 1)
            {
                throw new DataException("No songs.manifest.json file found.");
            }
            if (songsManifestJson.Length > 1)
            {
                throw new DataException("More than one songs.manifest.json file found.");
            }

            var attr          = new List <Attributes>();
            var songsManifest = Manifest.Manifest.LoadFromFile(songsManifestJson[0]).Entries.ToArray();

            for (int smIndex = 0; smIndex < songsManifest.Count(); smIndex++)
            {
                var smData = songsManifest[smIndex].Value.ToArray()[0].Value;
                attr.Add(smData);
            }

            if (attr.FirstOrDefault() == null)
            {
                throw new DataException("songs.manifest.json file did not parse correctly.");
            }

            // Fill SongInfo
            data.SongInfo = new SongInfo();
            data.SongInfo.SongDisplayName     = attr.FirstOrDefault().SongName;
            data.SongInfo.SongDisplayNameSort = attr.FirstOrDefault().SongNameSort;
            data.SongInfo.Album      = attr.FirstOrDefault().AlbumName;
            data.SongInfo.SongYear   = (attr.FirstOrDefault().SongYear == 0 ? 2012 : attr.FirstOrDefault().SongYear);
            data.SongInfo.Artist     = attr.FirstOrDefault().ArtistName;
            data.SongInfo.ArtistSort = attr.FirstOrDefault().ArtistNameSort;
            data.Name = attr.FirstOrDefault().SongKey;

            //Load tone manifest, even poorly formed tone_bass.manifest.json
            var toneManifestJson = Directory.GetFiles(unpackedDir, "*tone*.manifest.json", SearchOption.AllDirectories);

            if (toneManifestJson.Length < 1)
            {
                throw new DataException("No tone.manifest.json file found.");
            }

            // toolkit produces multiple tone.manifest.json files when packing RS1 CDLC files
            // rather than change toolkit behavior just merge manifest files for now
            if (toneManifestJson.Length > 1)
            {
                var mergeSettings = new JsonMergeSettings {
                    MergeArrayHandling = MergeArrayHandling.Union
                };
                JObject toneObject1 = new JObject();

                foreach (var tone in toneManifestJson)
                {
                    JObject toneObject2 = JObject.Parse(File.ReadAllText(tone));
                    //(toneObject1.SelectToken("Entries") as JArray).Merge(toneObject2.SelectToken("Entries"));
                    toneObject1.Merge(toneObject2, mergeSettings);
                }

                toneManifestJson    = new string[1];
                toneManifestJson[0] = Path.Combine(unpackedDir, "merged.tone.manifest.json");
                string json = JsonConvert.SerializeObject(toneObject1, Formatting.Indented);
                File.WriteAllText(toneManifestJson[0], json);
            }

            var tones2014    = new List <Tone2014>();
            var tones        = new List <Tone>();
            var toneManifest = Manifest.Tone.Manifest.LoadFromFile(toneManifestJson[0]);

            for (int tmIndex = 0; tmIndex < toneManifest.Entries.Count(); tmIndex++)
            {
                var tmData = toneManifest.Entries[tmIndex];
                tones.Add(tmData);
            }

            data.Tones = tones;

            // Load AggregateGraph.nt
            var songDir = Path.Combine(unpackedDir, data.Name);

            if (targetPlatform.platform == GamePlatform.XBox360)
            {
                songDir = Path.Combine(unpackedDir, "Root", data.Name);
            }

            var aggFile      = Directory.GetFiles(songDir, "*.nt", SearchOption.TopDirectoryOnly)[0];
            var aggGraphData = AggregateGraph.AggregateGraph.ReadFromFile(aggFile);

            // Load Exports\Songs\*.xblock
            var xblockDir  = Path.Combine(songDir, "Exports\\Songs");
            var xblockFile = Directory.GetFiles(xblockDir, "*.xblock", SearchOption.TopDirectoryOnly)[0];
            // xblockFile = "D:\\Temp\\Mapping\\songs.xblock";
            var songsXblock = XblockX.LoadFromFile(xblockFile);

            // create project map for cross referencing arrangements with tones
            var projectMap = AggregateGraph.AggregateGraph.ProjectMap(aggGraphData, songsXblock, toneManifest);

            // Load xml arrangements
            var xmlFiles = Directory.GetFiles(unpackedDir, "*.xml", SearchOption.AllDirectories);

            if (xmlFiles.Length <= 0)
            {
                throw new DataException("Can not find any XML arrangement files");
            }

            foreach (var xmlFile in xmlFiles)
            {
                if (xmlFile.ToLower().Contains("metadata"))
                {
                    continue;
                }

                // some poorly formed RS1 CDLC use just "vocal"
                if (xmlFile.ToLower().Contains("vocal"))
                {
                    // Add Vocal Arrangement
                    data.Arrangements.Add(new Arrangement
                    {
                        Name            = ArrangementName.Vocals,
                        ArrangementType = ArrangementType.Vocal,
                        ScrollSpeed     = 20,
                        SongXml         = new SongXML {
                            File = xmlFile
                        },
                        SongFile = new SongFile {
                            File = ""
                        },
                        CustomFont = false
                    });
                }
                else
                {
                    var attr2014   = new Attributes2014();
                    var rsSong     = new Song();
                    var rsSong2014 = new Song2014();

                    // optimized tone matching effort using project mapping algo
                    var result = projectMap.First(m => String.Equals(Path.GetFileName(m.SongXmlPath), Path.GetFileName(xmlFile), StringComparison.CurrentCultureIgnoreCase));
                    if (result.Tones.Count != 1)
                    {
                        throw new DataException("Invalid RS1 CDLC Tones Data");
                    }

                    var arrangement = attr.First(s => s.SongXml.ToLower().Contains(result.LLID));//FIXME: Sequence contains no matching element issue
                    var tone        = tones.First(t => t.Key == result.Tones[0]);

                    using (var obj1 = new Rs1Converter())
                    {
                        rsSong = obj1.XmlToSong(xmlFile);
                        data.SongInfo.AverageTempo = (int)obj1.AverageBPM(rsSong);
                    }

                    if (arrangement.Tuning == "E Standard")
                    {
                        rsSong.Tuning = new TuningStrings {
                            String0 = 0, String1 = 0, String2 = 0, String3 = 0, String4 = 0, String5 = 0
                        }
                    }
                    ;
                    else if (arrangement.Tuning == "DropD")
                    {
                        rsSong.Tuning = new TuningStrings {
                            String0 = -2, String1 = 0, String2 = 0, String3 = 0, String4 = 0, String5 = 0
                        }
                    }
                    ;
                    else if (arrangement.Tuning == "OpenG")
                    {
                        rsSong.Tuning = new TuningStrings {
                            String0 = -2, String1 = -2, String2 = 0, String3 = 0, String4 = 0, String5 = -2
                        }
                    }
                    ;
                    else if (arrangement.Tuning == "EFlat")
                    {
                        rsSong.Tuning = new TuningStrings {
                            String0 = -1, String1 = -1, String2 = -1, String3 = -1, String4 = -1, String5 = -1
                        }
                    }
                    ;
                    else // default to standard tuning
                    {
                        arrangement.Tuning = "E Standard";
                        rsSong.Tuning      = new TuningStrings {
                            String0 = 0, String1 = 0, String2 = 0, String3 = 0, String4 = 0, String5 = 0
                        };
                    }

                    // save/write the changes to xml file
                    using (var obj1 = new Rs1Converter())
                        obj1.SongToXml(rsSong, xmlFile, true);

                    if (convert)
                    {
                        using (var obj1 = new Rs1Converter())
                            tones2014.Add(obj1.ToneToTone2014(tone, rsSong));
                    }

                    // load attr2014 with RS1 mapped values for use by Arrangement()
                    attr2014.Tone_Base            = tone.Name;
                    attr2014.ArrangementName      = arrangement.ArrangementName;
                    attr2014.CentOffset           = 0;
                    attr2014.DynamicVisualDensity = new List <float>()
                    {
                        2
                    };
                    attr2014.SongPartition         = arrangement.SongPartition;
                    attr2014.PersistentID          = IdGenerator.Guid().ToString();
                    attr2014.MasterID_RDV          = RandomGenerator.NextInt();
                    attr2014.ArrangementProperties = new SongArrangementProperties2014();

                    // processing order is important - CAREFUL
                    // RouteMask  None = 0, Lead = 1, Rhythm = 2, Any = 3, Bass = 4
                    // XML file names are usually meaningless to arrangement determination

                    if (arrangement.ArrangementName.ToLower().Contains("lead") ||
                        rsSong.Arrangement.ToLower().Contains("lead"))
                    {
                        attr2014.ArrangementName = "Lead";
                        attr2014.ArrangementType = (int)ArrangementType.Guitar;
                        attr2014.ArrangementProperties.RouteMask  = (int)RouteMask.Lead;
                        attr2014.ArrangementProperties.PathLead   = 1;
                        attr2014.ArrangementProperties.PathRhythm = 0;
                        attr2014.ArrangementProperties.PathBass   = 0;
                    }
                    else if (arrangement.ArrangementName.ToLower().Contains("rhythm") ||
                             rsSong.Arrangement.ToLower().Contains("rhythm"))
                    // || rsSong.Arrangement.ToLower().Contains("guitar"))
                    {
                        attr2014.ArrangementName = "Rhythm";
                        attr2014.ArrangementType = (int)ArrangementType.Guitar;
                        attr2014.ArrangementProperties.RouteMask  = (int)RouteMask.Rhythm;
                        attr2014.ArrangementProperties.PathLead   = 0;
                        attr2014.ArrangementProperties.PathRhythm = 1;
                        attr2014.ArrangementProperties.PathBass   = 0;
                    }
                    else if (arrangement.ArrangementName.ToLower().Contains("combo") ||
                             rsSong.Arrangement.ToLower().Contains("combo"))
                    {
                        attr2014.ArrangementName = "Combo";
                        attr2014.ArrangementType = (int)ArrangementType.Guitar;
                        attr2014.ArrangementProperties.RouteMask  = arrangement.EffectChainName.ToLower().Contains("lead") ? (int)RouteMask.Lead : (int)RouteMask.Rhythm;
                        attr2014.ArrangementProperties.PathLead   = arrangement.EffectChainName.ToLower().Contains("lead") ? 1 : 0;
                        attr2014.ArrangementProperties.PathRhythm = arrangement.EffectChainName.ToLower().Contains("lead") ? 0 : 1;
                        attr2014.ArrangementProperties.PathBass   = 0;
                    }
                    else if (arrangement.ArrangementName.ToLower().Contains("bass") ||
                             rsSong.Arrangement.ToLower().Contains("bass"))
                    {
                        attr2014.ArrangementName = "Bass";
                        attr2014.ArrangementType = (int)ArrangementType.Bass;
                        attr2014.ArrangementProperties.RouteMask  = (int)RouteMask.Bass;
                        attr2014.ArrangementProperties.PathLead   = 0;
                        attr2014.ArrangementProperties.PathRhythm = 0;
                        attr2014.ArrangementProperties.PathBass   = 1;
                    }
                    else
                    {
                        // default to Lead arrangement
                        attr2014.ArrangementName = "Lead";
                        attr2014.ArrangementType = (int)ArrangementType.Guitar;
                        attr2014.ArrangementProperties.RouteMask  = (int)RouteMask.Lead;
                        attr2014.ArrangementProperties.PathLead   = 1;
                        attr2014.ArrangementProperties.PathRhythm = 0;
                        attr2014.ArrangementProperties.PathBass   = 0;

                        Console.WriteLine("RS1->RS2 CDLC Conversion defaulted to 'Lead' arrangement");
                    }

                    if (convert) // RS1 -> RS2 magic
                    {
                        using (var obj1 = new Rs1Converter())
                            rsSong2014 = obj1.SongToSong2014(rsSong);

                        // update ArrangementProperties
                        rsSong2014.ArrangementProperties.RouteMask      = attr2014.ArrangementProperties.RouteMask;
                        rsSong2014.ArrangementProperties.PathLead       = attr2014.ArrangementProperties.PathLead;
                        rsSong2014.ArrangementProperties.PathRhythm     = attr2014.ArrangementProperties.PathRhythm;
                        rsSong2014.ArrangementProperties.PathBass       = attr2014.ArrangementProperties.PathBass;
                        rsSong2014.ArrangementProperties.StandardTuning = (arrangement.Tuning == "E Standard" ? 1 : 0);

                        // <note time="58.366" linkNext="0" accent="0" bend="0" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.108" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0" />
                        if (rsSong2014.Levels.Any(sl => sl.Notes.Any(sln => sln.Bend != 0)))
                        {
                            rsSong2014.ArrangementProperties.Bends = 1;
                        }
                        if (rsSong2014.Levels.Any(sl => sl.Notes.Any(sln => sln.Hopo != 0)))
                        {
                            rsSong2014.ArrangementProperties.Hopo = 1;
                        }
                        if (rsSong2014.Levels.Any(sl => sl.Notes.Any(sln => sln.SlideTo != -1)))
                        {
                            rsSong2014.ArrangementProperties.Slides = 1;
                        }
                        if (rsSong2014.Levels.Any(sl => sl.Notes.Any(sln => sln.Sustain > 0)))
                        {
                            rsSong2014.ArrangementProperties.Sustain = 1;
                        }

                        // fixing times that are off
                        var lastEbeatsTime           = rsSong2014.Ebeats[rsSong2014.Ebeats.Length - 1].Time;
                        var lastPhraseIterationsTime = rsSong2014.PhraseIterations[rsSong2014.PhraseIterations.Length - 1].Time;

                        // tested ... not source of in game hangs
                        // confirm last PhraseIterations time is less than last Ebeats time
                        if (lastPhraseIterationsTime > lastEbeatsTime)
                        {
                            rsSong2014.PhraseIterations[rsSong2014.PhraseIterations.Length - 1].Time = lastEbeatsTime;
                            rsSong2014.Sections[rsSong2014.Sections.Length - 1].StartTime            = lastEbeatsTime;
                        }

                        // tested ... not source of in game hangs
                        // confirm SongLength at least equals last Ebeats time
                        if (rsSong2014.SongLength < lastEbeatsTime)
                        {
                            rsSong2014.SongLength = lastEbeatsTime;
                        }

                        using (var obj2 = new Rs2014Converter())
                            obj2.Song2014ToXml(rsSong2014, xmlFile, true);
                    }

                    // Adding Song Arrangement
                    try
                    {
                        data.Arrangements.Add(new Arrangement(attr2014, xmlFile));
                    }
                    catch (Exception ex)
                    {
                        // mainly for the benefit of convert2012 CLI users
                        Console.WriteLine(@"This CDLC could not be auto converted." + Environment.NewLine + "You can still try manually adding the arrangements and assets." + Environment.NewLine + ex.Message);
                    }
                }
            }
            if (convert)
            {
                // get rid of duplicate tone names
                tones2014 = tones2014.Where(p => p.Name != null)
                            .GroupBy(p => p.Name).Select(g => g.First()).ToList();
                data.TonesRS2014 = tones2014;
            }

            //Get Album Artwork DDS Files
            var artFiles = Directory.GetFiles(unpackedDir, "*.dds", SearchOption.AllDirectories);

            if (artFiles.Length < 1)
            {
                throw new DataException("No Album Artwork file found.");
            }
            if (artFiles.Length > 1)
            {
                throw new DataException("More than one Album Artwork file found.");
            }

            var targetArtFiles = new List <DDSConvertedFile>();

            data.AlbumArtPath = artFiles[0];
            targetArtFiles.Add(new DDSConvertedFile()
            {
                sizeX = 256, sizeY = 256, sourceFile = artFiles[0], destinationFile = artFiles[0].CopyToTempFile(".dds")
            });
            data.ArtFiles = targetArtFiles;

            //Audio files
            var targetAudioFiles = new List <string>();
            var audioFiles       = Directory.GetFiles(unpackedDir, "*.ogg", SearchOption.AllDirectories);

            if (audioFiles.Length < 1)
            {
                throw new DataException("No Audio file found.");
            }
            if (audioFiles.Length > 2)
            {
                throw new DataException("Too many Audio files found.");
            }

            int i;

            for (i = 0; i < audioFiles.Length; i++)
            {
                if (convert && audioFiles[i].Contains("_fixed.ogg")) // use it
                {
                    break;
                }
                if (!convert && !audioFiles[i].Contains("_fixed.ogg"))
                {
                    break;
                }
            }
            // FIXME: platform specific decode is broken
            var sourcePlatform = unpackedDir.GetPlatform();

            if (targetPlatform.IsConsole != (sourcePlatform = audioFiles[i].GetAudioPlatform()).IsConsole)
            {
                var newFile = Path.Combine(Path.GetDirectoryName(audioFiles[i]), String.Format("{0}_cap.ogg", Path.GetFileNameWithoutExtension(audioFiles[i])));
                OggFile.ConvertAudioPlatform(audioFiles[i], newFile);
                audioFiles[i] = newFile;
            }

            targetAudioFiles.Add(audioFiles[i]);

            if (!targetAudioFiles.Any())
            {
                throw new DataException("Audio file not found.");
            }

            var a = new FileInfo(audioFiles[i]);

            data.OggPath = a.FullName;

            //AppID
            if (!sourcePlatform.IsConsole)
            {
                if (!convert)
                {
                    var appidFile = Directory.GetFiles(unpackedDir, "*APP_ID*", SearchOption.AllDirectories);
                    if (appidFile.Length > 0)
                    {
                        data.AppId = File.ReadAllText(appidFile[0]);
                    }
                }
                else
                {
                    data.AppId = "248750";
                }
            }

            try
            {
                // Package Info
                var versionFile = Directory.EnumerateFiles(unpackedDir, "toolkit.version", SearchOption.AllDirectories).FirstOrDefault();
                if (versionFile != null)
                {
                    var tkInfo = GeneralExtensions.ReadToolkitInfo(versionFile);
                    data.PackageVersion = tkInfo.PackageVersion;
                    data.PackageComment = tkInfo.PackageComment;
                }
                else
                {
                    data.PackageVersion = "1";
                    data.PackageComment = "";
                }
            }
            catch { }

            if (convert)
            {
                data.Tones = null;
            }

            return(data);
        }
예제 #6
0
        // Load RS1 CDLC into PackageCreator
        public static DLCPackageData RS1LoadFromFolder(string unpackedDir, Platform targetPlatform, bool convert)
        {
            var data = new DLCPackageData();

            data.Arrangements = new List <Arrangement>();
            data.TonesRS2014  = new List <Tone2014>();
            data.Tones        = new List <Tone>();

            data.GameVersion   = (convert ? GameVersion.RS2014 : GameVersion.RS2012);
            data.SignatureType = PackageMagic.CON;
            // set default volumes
            data.Volume        = (float)-5.5; // - 7 default a little too quite
            data.PreviewVolume = data.Volume;

            //Load song manifest
            var songsManifestJson = Directory.GetFiles(unpackedDir, "songs.manifest.json", SearchOption.AllDirectories);

            if (songsManifestJson.Length < 1)
            {
                throw new DataException("No songs.manifest.json file found.");
            }
            if (songsManifestJson.Length > 1)
            {
                throw new DataException("More than one songs.manifest.json file found.");
            }

            List <Attributes> attr = new List <Attributes>();
            var songsManifest      = Manifest.Manifest.LoadFromFile(songsManifestJson[0]).Entries.ToArray();

            for (int smIndex = 0; smIndex < songsManifest.Count(); smIndex++)
            {
                var smData = songsManifest[smIndex].Value.ToArray()[0].Value;
                attr.Add(smData);
            }

            if (attr.FirstOrDefault() == null)
            {
                throw new DataException("songs.manifest.json file did not parse correctly.");
            }

            // Fill SongInfo
            data.SongInfo = new SongInfo();
            data.SongInfo.SongDisplayName     = attr.FirstOrDefault().SongName;
            data.SongInfo.SongDisplayNameSort = attr.FirstOrDefault().SongNameSort;
            data.SongInfo.Album      = attr.FirstOrDefault().AlbumName;
            data.SongInfo.SongYear   = (attr.FirstOrDefault().SongYear == 0 ? 2012 : attr.FirstOrDefault().SongYear);
            data.SongInfo.Artist     = attr.FirstOrDefault().ArtistName;
            data.SongInfo.ArtistSort = attr.FirstOrDefault().ArtistNameSort;
            data.Name = attr.FirstOrDefault().SongKey;

            //Load tone manifest, even poorly formed tone_bass.manifest.json
            var toneManifestJson = Directory.GetFiles(unpackedDir, "*tone*.manifest.json", SearchOption.AllDirectories);

            if (toneManifestJson.Length < 1)
            {
                throw new DataException("No tone.manifest.json file found.");
            }

            // toolkit produces multiple tone.manifest.json files when packing RS1 CDLC files
            // rather than change toolkit behavior just merge manifest files for now
            if (toneManifestJson.Length > 1)
            {
                var mergeSettings = new JsonMergeSettings {
                    MergeArrayHandling = MergeArrayHandling.Union
                };
                JObject toneObject1 = new JObject();

                foreach (var tone in toneManifestJson)
                {
                    JObject toneObject2 = JObject.Parse(File.ReadAllText(tone));
                    //(toneObject1.SelectToken("Entries") as JArray).Merge(toneObject2.SelectToken("Entries"));
                    toneObject1.Merge(toneObject2, mergeSettings);
                }

                toneManifestJson    = new string[1];
                toneManifestJson[0] = Path.Combine(unpackedDir, "merged.tone.manifest");
                string json = JsonConvert.SerializeObject(toneObject1, Formatting.Indented);
                File.WriteAllText(toneManifestJson[0], json);
            }

            List <Tone> tones        = new List <Tone>();
            var         toneManifest = Manifest.Tone.Manifest.LoadFromFile(toneManifestJson[0]);

            for (int tmIndex = 0; tmIndex < toneManifest.Entries.Count(); tmIndex++)
            {
                var tmData = toneManifest.Entries[tmIndex];
                tones.Add(tmData);
            }

            data.Tones = tones;

            // Load xml arrangements
            var xmlFiles = Directory.GetFiles(unpackedDir, "*.xml", SearchOption.AllDirectories);

            if (xmlFiles.Length <= 0)
            {
                throw new DataException("Can not find any XML arrangement files");
            }

            List <Tone2014> tones2014 = new List <Tone2014>();

            foreach (var xmlFile in xmlFiles)
            {
                if (xmlFile.ToLower().Contains("metadata")) // skip DF file
                {
                    continue;
                }

                // some poorly formed RS1 CDLC use just "vocal"
                if (xmlFile.ToLower().Contains("vocal"))
                {
                    var voc = new Arrangement();
                    voc.Name            = ArrangementName.Vocals;
                    voc.ArrangementType = ArrangementType.Vocal;
                    voc.ScrollSpeed     = 20;
                    voc.SongXml         = new SongXML {
                        File = xmlFile
                    };
                    voc.SongFile = new SongFile {
                        File = ""
                    };
                    voc.CustomFont = false;

                    // Add Vocal Arrangement
                    data.Arrangements.Add(voc);
                }
                else
                {
                    Attributes2014 attr2014 = new Attributes2014();
                    Song           rsSong   = new Song();
                    bool           foundToneForArrangement = false;

                    using (var obj1 = new Rs1Converter())
                    {
                        rsSong = obj1.XmlToSong(xmlFile);
                        data.SongInfo.AverageTempo = (int)obj1.AverageBPM(rsSong);
                    }

                    // matchup rsSong, songs.manifest, and tone.manifest files
                    foreach (var arrangement in attr)
                    {
                        // apply best guesstimate matching, RS1 CDLC are very inconsistent
                        // TODO: improve accuracy possibly by matching .xblock data
                        string xmlArr = rsSong.Arrangement.ToLowerInvariant();
                        // var matchLead = Regex.Match(xmlArr.ToLower(), "^lead$", RegexOptions.IgnoreCase);
                        // if(matchLead.Success)

                        if (xmlArr.ToLower().Contains("guitar") && !xmlArr.ToLower().Equals("lead") && !xmlArr.ToLower().Equals("rhythm") && !xmlArr.ToLower().Equals("combo") && !xmlArr.ToLower().Equals("bass"))
                        {
                            if (xmlArr.ToUpper().Equals("PART REAL_GUITAR_22")) //
                            {
                                if (arrangement.ArrangementName.ToLower().Contains("combo"))
                                {
                                    rsSong.Arrangement = arrangement.ArrangementName = "Rhythm";
                                }
                                else
                                {
                                    rsSong.Arrangement = arrangement.ArrangementName = "Lead";
                                }
                            }
                            else
                            {
                                if (arrangement.ArrangementName.ToLower().Contains("combo"))
                                {
                                    rsSong.Arrangement = arrangement.ArrangementName = "Rhythm";
                                }
                                else
                                {
                                    rsSong.Arrangement = arrangement.ArrangementName = "Lead";
                                }
                            }
                        }

                        if (xmlArr.ToLower().Contains("lead") && arrangement.ArrangementName.ToLower().Contains("rhythm"))
                        {
                            rsSong.Arrangement = arrangement.ArrangementName = "Lead";
                        }

                        if (xmlArr.ToLower().Contains("rhythm") && arrangement.ArrangementName.ToLower().Contains("lead"))
                        {
                            rsSong.Arrangement = arrangement.ArrangementName = "Rhythm";
                        }

                        if (xmlArr.ToLower().Contains("lead"))
                        {
                            if (!arrangement.ArrangementName.ToLower().Contains("lead"))
                            {
                                continue;
                            }
                        }
                        if (xmlArr.ToLower().Contains("rhythm"))
                        {
                            if (!arrangement.ArrangementName.ToLower().Contains("rhythm"))
                            {
                                continue;
                            }
                        }
                        if (xmlArr.ToLower().Contains("combo"))
                        {
                            if (!arrangement.ArrangementName.ToLower().Contains("combo"))
                            {
                                continue;
                            }
                        }
                        if (xmlArr.ToLower().Contains("bass"))
                        {
                            if (!arrangement.ArrangementName.ToLower().Contains("bass"))
                            {
                                continue;
                            }
                        }

                        if (rsSong.Part == arrangement.SongPartition || tones.Count == 1) // this is inaccurate for some
                        {
                            foreach (var tone in tones)                                   // tone.manifest
                            {
                                if (String.IsNullOrEmpty(arrangement.EffectChainName))
                                {
                                    arrangement.EffectChainName = "Default";
                                }

                                if (arrangement.EffectChainName.ToLower() == tone.Key.ToLower() || tones.Count == 1) // ok
                                {
                                    if (convert)
                                    {
                                        using (var obj1 = new Rs1Converter())
                                            tones2014.Add(obj1.ToneToTone2014(tone));

                                        // added for consistent naming
                                        tone.Name = tones2014[tones2014.Count - 1].Name;
                                        tone.Key  = tones2014[tones2014.Count - 1].Key;
                                    }

                                    // load attr2014 with RS1 mapped values for use by Arrangement()
                                    attr2014.Tone_Base            = tone.Name;
                                    attr2014.ArrangementName      = arrangement.ArrangementName;
                                    attr2014.CentOffset           = 0;
                                    attr2014.DynamicVisualDensity = new List <float>()
                                    {
                                        2
                                    };
                                    attr2014.SongPartition = arrangement.SongPartition;
                                    attr2014.PersistentID  = IdGenerator.Guid().ToString();
                                    attr2014.MasterID_RDV  = RandomGenerator.NextInt();

                                    attr2014.ArrangementProperties = new SongArrangementProperties2014();

                                    if (arrangement.ArrangementName.ToLower().Contains("lead"))
                                    {
                                        attr2014.ArrangementType = 0;
                                        attr2014.ArrangementProperties.RouteMask = 1;
                                    }
                                    else if (arrangement.ArrangementName.ToLower().Contains("rhythm"))
                                    {
                                        attr2014.ArrangementType = 1;
                                        attr2014.ArrangementProperties.RouteMask = 2;
                                    }
                                    else if (arrangement.ArrangementName.ToLower().Contains("combo"))
                                    {
                                        attr2014.ArrangementType = 2;
                                        attr2014.ArrangementProperties.RouteMask = arrangement.EffectChainName.ToLower().Contains("lead") ? 1 : 2;
                                    }
                                    else if (arrangement.ArrangementName.ToLower().Contains("bass"))
                                    {
                                        attr2014.ArrangementType = 3;
                                        attr2014.ArrangementProperties.RouteMask = 4;
                                    }
                                    else
                                    {
                                        // some RS1 CDLC do not have a valid ArrangementName
                                        if (rsSong.Arrangement.ToLower().Contains("guitar"))
                                        {
                                            attr2014.ArrangementName = "Lead";
                                            attr2014.ArrangementType = 0;
                                            attr2014.ArrangementProperties.RouteMask = 1;
                                        }
                                        else if (rsSong.Arrangement.ToLower().Contains("bass"))
                                        {
                                            attr2014.ArrangementName = "Bass";
                                            attr2014.ArrangementType = 3;
                                            attr2014.ArrangementProperties.RouteMask = 4;
                                        }
                                        else // default to rhythm
                                        {
                                            attr2014.ArrangementName = "Rhythm";
                                            attr2014.ArrangementType = 1;
                                            attr2014.ArrangementProperties.RouteMask = 2;
                                        }
                                    }

                                    if (arrangement.Tuning == "E Standard")
                                    {
                                        rsSong.Tuning = new TuningStrings {
                                            String0 = 0, String1 = 0, String2 = 0, String3 = 0, String4 = 0, String5 = 0
                                        }
                                    }
                                    ;
                                    else if (arrangement.Tuning == "DropD")
                                    {
                                        rsSong.Tuning = new TuningStrings {
                                            String0 = -2, String1 = 0, String2 = 0, String3 = 0, String4 = 0, String5 = 0
                                        }
                                    }
                                    ;
                                    else if (arrangement.Tuning == "OpenG")
                                    {
                                        rsSong.Tuning = new TuningStrings {
                                            String0 = -2, String1 = -2, String2 = 0, String3 = 0, String4 = 0, String5 = -2
                                        }
                                    }
                                    ;
                                    else if (arrangement.Tuning == "EFlat")
                                    {
                                        rsSong.Tuning = new TuningStrings {
                                            String0 = -1, String1 = -1, String2 = -1, String3 = -1, String4 = -1, String5 = -1
                                        }
                                    }
                                    ;
                                    else // default to standard tuning
                                    {
                                        rsSong.Tuning = new TuningStrings {
                                            String0 = 0, String1 = 0, String2 = 0, String3 = 0, String4 = 0, String5 = 0
                                        }
                                    };

                                    foundToneForArrangement = true;
                                    break;
                                }
                            }
                        }

                        if (foundToneForArrangement)
                        {
                            break;
                        }
                    }

                    if (!foundToneForArrangement)
                    {
                        Console.WriteLine(@"Could not determine the arrangement tone pairing");
                    }

                    // write the tones to file
                    using (var obj1 = new Rs1Converter())
                        obj1.SongToXml(rsSong, xmlFile, true);

                    if (convert) // RS1 -> RS2
                    {
                        Song2014 rsSong2014 = new Song2014();

                        using (var obj1 = new Rs1Converter())
                            rsSong2014 = obj1.SongToSong2014(rsSong);

                        using (var obj2 = new Rs2014Converter())
                            obj2.Song2014ToXml(rsSong2014, xmlFile, true);
                    }

                    // Adding Song Arrangement
                    try
                    {
                        data.Arrangements.Add(new Arrangement(attr2014, xmlFile));
                    }
                    catch (Exception ex)
                    {
                        // mainly for the benifit of convert2012 CLI users
                        Console.WriteLine(@"This CDLC could not be auto converted." + Environment.NewLine + "You can still try manually adding the arrangements and assests." + Environment.NewLine + ex.Message);
                    }
                }
            }

            data.TonesRS2014 = tones2014;

            //Get Album Artwork DDS Files
            var artFiles = Directory.GetFiles(unpackedDir, "*.dds", SearchOption.AllDirectories);

            if (artFiles.Length < 1)
            {
                throw new DataException("No Album Artwork file found.");
            }
            if (artFiles.Length > 1)
            {
                throw new DataException("More than one Album Artwork file found.");
            }

            var targetArtFiles = new List <DDSConvertedFile>();

            data.AlbumArtPath = artFiles[0];
            targetArtFiles.Add(new DDSConvertedFile()
            {
                sizeX = 256, sizeY = 256, sourceFile = artFiles[0], destinationFile = artFiles[0].CopyToTempFile(".dds")
            });
            data.ArtFiles = targetArtFiles;

            //Audio files
            var targetAudioFiles = new List <string>();
            var audioFiles       = Directory.GetFiles(unpackedDir, "*.ogg", SearchOption.AllDirectories);

            if (audioFiles.Length < 1)
            {
                throw new DataException("No Audio file found.");
            }
            if (audioFiles.Length > 2)
            {
                throw new DataException("Too many Audio files found.");
            }

            int i;

            for (i = 0; i < audioFiles.Length; i++)
            {
                if (convert && audioFiles[i].Contains("_fixed.ogg")) // use it
                {
                    break;
                }
                if (!convert && !audioFiles[i].Contains("_fixed.ogg"))
                {
                    break;
                }
            }

            var sourcePlatform = unpackedDir.GetPlatform();

            if (targetPlatform.IsConsole != (sourcePlatform = audioFiles[i].GetAudioPlatform()).IsConsole)
            {
                var newFile = Path.Combine(Path.GetDirectoryName(audioFiles[i]), String.Format("{0}_cap.ogg", Path.GetFileNameWithoutExtension(audioFiles[i])));
                OggFile.ConvertAudioPlatform(audioFiles[i], newFile);
                audioFiles[i] = newFile;
            }

            targetAudioFiles.Add(audioFiles[i]);

            if (!targetAudioFiles.Any())
            {
                throw new DataException("Audio file not found.");
            }

            FileInfo a = new FileInfo(audioFiles[i]);

            data.OggPath = a.FullName;

            //AppID
            if (!convert)
            {
                var appidFile = Directory.GetFiles(unpackedDir, "*APP_ID*", SearchOption.AllDirectories);
                if (appidFile.Length > 0)
                {
                    data.AppId = File.ReadAllText(appidFile[0]);
                }
            }
            else
            {
                data.AppId = "248750";
            }

            //Package version
            var versionFile = Directory.GetFiles(unpackedDir, "toolkit.version", SearchOption.AllDirectories);

            if (versionFile.Length > 0)
            {
                data.PackageVersion = GeneralExtensions.ReadPackageVersion(versionFile[0]);
            }
            else
            {
                data.PackageVersion = "1";
            }

            if (convert)
            {
                data.Tones = null;
            }

            return(data);
        }