} // Render(sunColor) #endregion #region Unit Testing #if DEBUG /// <summary> /// Test lens flare /// </summary> public static void TestLensFlare() { Vector3 sunPos = LensFlare.DefaultSunPos; LensFlare lensFlare = null; TestGame.Start("TestLensFlare", delegate // Init { lensFlare = new LensFlare(sunPos); }, delegate // Render loop { BaseGame.GlowShader.Start(); // Render sky cube map as our background. BaseGame.skyCube.RenderSky(1.0f, BaseGame.SkyBackgroundColor); lensFlare.Render(Color.White); TextureFont.WriteText(1, 30, "Sun pos to 2d=" + BaseGame.Convert3DPointTo2D(sunPos)); TextureFont.WriteText(1, 60, "Sun pos in front=" + BaseGame.IsInFrontOfCamera(sunPos)); Vector4 resultVector4 = Vector4.Transform( new Vector4(sunPos.X, sunPos.Y, sunPos.Z, 1), BaseGame.ViewMatrix * BaseGame.ProjectionMatrix); TextureFont.WriteText(1, 90, "result=" + resultVector4); }); } // TestLensFlare()
} // WriteAll(texts) #endregion #region Unit Testing #if DEBUG /// <summary> /// Test render font /// </summary> public static void TestRenderFont() { TestGame.Start("TestRenderFont", delegate { TextureFont.WriteText(30, 30, "Hi there .. whats up?"); }); } // TestRenderFont()
} // Render() #endregion #region Unit Testing #if DEBUG #region TestRenderLines /// <summary> /// Test render lines /// </summary> public static void TestRenderLines() { TestGame.Start( delegate // 3d render code { for (int num = 0; num < 200; num++) { BaseGame.DrawLine( new Vector3(-12.0f + num / 4.0f, 13.0f, 0), new Vector3(-17.0f + num / 4.0f, -13.0f, 0), new Color((byte)(255 - num), 14, (byte)num)); } // for TextureFont.WriteText(2, 30, "cam pos=" + BaseGame.CameraPos); }); } // TestRenderLines()
} // Render(renderPos) #endregion #region Unit Testing #if DEBUG #region TestSingleModel /// <summary> /// Test single model /// </summary> static public void TestSingleModel() { Model testModel1 = null; Model testModel2 = null; TestGame.Start("TestSingleModel", delegate { testModel1 = new Model("goal"); //"asteroid1"); testModel2 = new Model("asteroid1Low"); }, delegate { for (int num = 0; num < 200; num++) { BaseGame.DrawLine( new Vector3(-12.0f + num / 4.0f, 13.0f, 0), new Vector3(-17.0f + num / 4.0f, -13.0f, 0), new Color((byte)(255 - num), 14, (byte)num)); } // for TextureFont.WriteText(2, 30, "cam pos=" + BaseGame.CameraPos); if (Input.Keyboard.IsKeyDown(Keys.LeftControl) == false) { testModel1.Render(Matrix.CreateScale(4)); } else { testModel2.Render(Matrix.CreateScale(4)); } // And flush render manager to draw all objects BaseGame.MeshRenderManager.Render(); }); } // TestSingleModel()