private void OnPlayerChatted(Rocket.Unturned.Player.UnturnedPlayer player, ref UnityEngine.Color color, string message, SDG.Unturned.EChatMode chatMode, ref bool cancel) { PlayerComponent component = player.GetComponent <PlayerComponent>(); if (component.isMuted) { cancel = true; UnturnedChat.Say(player, "Sorry, you are muted.", Color.red); return; } }
public static GunGamePlayerComponent GunGamePlayer(this UnturnedPlayer player) { return(player.GetComponent <GunGamePlayerComponent>()); }