public void AskGearUp(RocketPlayer from = null, Kit kit = null) { if ((Available > DateTime.Now) && from == null && !Player.HasPermission("gearup.admin")) { string notReadyMsg = TDict["not_ready"].Replace("%S", ((int)(Available - DateTime.Now).TotalSeconds).ToString()); Say(Player, notReadyMsg, Config.ErrorColor); } else { // got here because: // Available OR from someone else OR admin // is VIP, cooldown not -1, not admin if (Player.HasPermission("gearup.vip") && Config.VIPCooldown != -1 && !Player.HasPermission("gearup.admin")) Available = DateTime.Now.AddSeconds(Config.VIPCooldown); else if (Player.HasPermission("gearup.admin")) Available = DateTime.Now; else Available = DateTime.Now.AddSeconds(Config.Cooldown); GiveGear(from, kit); } }
private void GiveGear(RocketPlayer from = null, Kit kit = null) { if (kit == null) kit = Config.DefaultKit; foreach (Item g in kit.Items) { if (Player.GiveItem(g.ID, g.Amount) == false) { LogError($"GearUp> Failed to give {Player.CharacterName} item {g.ID} x{g.Amount}."); Say(from, TDict["error_message"], Config.ErrorColor); } } if (from == null) { Say(Player, TDict["gear_given"], Config.SuccessColor); } else { Say(Player, TDict["gear_gift"].Replace("%P", from.CharacterName), Config.SuccessColor); Say(from, TDict["gear_gift_success"].Replace("%P", Player.CharacterName), Config.SuccessColor); } }