public static void GetAchievementLevels(out Dictionary <string, Achievement> Achievements) { Achievements = new Dictionary <string, Achievement>(); using (IQueryAdapter dbClient = RocketEmulador.GetDatabaseManager().GetQueryReactor()) { dbClient.SetQuery("SELECT `id`,`category`,`group_name`,`level`,`reward_pixels`,`reward_points`,`progress_needed`,`game_id` FROM `achievements`"); DataTable dTable = dbClient.getTable(); if (dTable != null) { foreach (DataRow dRow in dTable.Rows) { int id = Convert.ToInt32(dRow["id"]); string category = Convert.ToString(dRow["category"]); string groupName = Convert.ToString(dRow["group_name"]); int level = Convert.ToInt32(dRow["level"]); int rewardPixels = Convert.ToInt32(dRow["reward_pixels"]); int rewardPoints = Convert.ToInt32(dRow["reward_points"]); int progressNeeded = Convert.ToInt32(dRow["progress_needed"]); AchievementLevel AchievementLevel = new AchievementLevel(level, rewardPixels, rewardPoints, progressNeeded); if (!Achievements.ContainsKey(groupName)) { Achievement Achievement = new Achievement(id, groupName, category, Convert.ToInt32(dRow["game_id"])); Achievement.AddLevel(AchievementLevel); Achievements.Add(groupName, Achievement); } else { Achievements[groupName].AddLevel(AchievementLevel); } } } } }
public bool ProgressAchievement(GameClient Session, string AchievementGroup, int ProgressAmount, bool FromZero = false) { if (!_achievements.ContainsKey(AchievementGroup) || Session == null) { return(false); } Achievement AchievementData = null; AchievementData = _achievements[AchievementGroup]; UserAchievement UserData = Session.GetHabbo().GetAchievementData(AchievementGroup); if (UserData == null) { UserData = new UserAchievement(AchievementGroup, 0, 0); Session.GetHabbo().Achievements.TryAdd(AchievementGroup, UserData); } int TotalLevels = AchievementData.Levels.Count; if (UserData != null && UserData.Level == TotalLevels) { return(false); // done, no more. } int TargetLevel = (UserData != null ? UserData.Level + 1 : 1); if (TargetLevel > TotalLevels) { TargetLevel = TotalLevels; } AchievementLevel TargetLevelData = AchievementData.Levels[TargetLevel]; int NewProgress = 0; if (FromZero) { NewProgress = ProgressAmount; } else { NewProgress = (UserData != null ? UserData.Progress + ProgressAmount : ProgressAmount); } int NewLevel = (UserData != null ? UserData.Level : 0); int NewTarget = NewLevel + 1; if (NewTarget > TotalLevels) { NewTarget = TotalLevels; } if (NewProgress >= TargetLevelData.Requirement) { NewLevel++; NewTarget++; int ProgressRemainder = NewProgress - TargetLevelData.Requirement; NewProgress = 0; if (TargetLevel == 1) { Session.GetHabbo().GetBadgeComponent().GiveBadge(AchievementGroup + TargetLevel, true, Session); } else { Session.GetHabbo().GetBadgeComponent().RemoveBadge(Convert.ToString(AchievementGroup + (TargetLevel - 1))); Session.GetHabbo().GetBadgeComponent().GiveBadge(AchievementGroup + TargetLevel, true, Session); } if (NewTarget > TotalLevels) { NewTarget = TotalLevels; } Session.SendMessage(new AchievementUnlockedComposer(AchievementData, TargetLevel, TargetLevelData.RewardPoints, TargetLevelData.RewardPixels)); Session.GetHabbo().GetMessenger().BroadcastAchievement(Session.GetHabbo().Id, Users.Messenger.MessengerEventTypes.ACHIEVEMENT_UNLOCKED, AchievementGroup + TargetLevel); using (IQueryAdapter dbClient = RocketEmulador.GetDatabaseManager().GetQueryReactor()) { dbClient.SetQuery("REPLACE INTO `user_achievements` VALUES ('" + Session.GetHabbo().Id + "', @group, '" + NewLevel + "', '" + NewProgress + "')"); dbClient.AddParameter("group", AchievementGroup); dbClient.RunQuery(); } UserData.Level = NewLevel; UserData.Progress = NewProgress; Session.GetHabbo().Duckets += TargetLevelData.RewardPixels; Session.GetHabbo().GetStats().AchievementPoints += TargetLevelData.RewardPoints; Session.SendMessage(new HabboActivityPointNotificationComposer(Session.GetHabbo().Duckets, TargetLevelData.RewardPixels)); Session.SendMessage(new AchievementScoreComposer(Session.GetHabbo().GetStats().AchievementPoints)); AchievementLevel NewLevelData = AchievementData.Levels[NewTarget]; Session.SendMessage(new AchievementProgressedComposer(AchievementData, NewTarget, NewLevelData, TotalLevels, Session.GetHabbo().GetAchievementData(AchievementGroup))); return(true); } else { UserData.Level = NewLevel; UserData.Progress = NewProgress; using (IQueryAdapter dbClient = RocketEmulador.GetDatabaseManager().GetQueryReactor()) { dbClient.SetQuery("REPLACE INTO `user_achievements` VALUES ('" + Session.GetHabbo().Id + "', @group, '" + NewLevel + "', '" + NewProgress + "')"); dbClient.AddParameter("group", AchievementGroup); dbClient.RunQuery(); } Session.SendMessage(new AchievementProgressedComposer(AchievementData, TargetLevel, TargetLevelData, TotalLevels, Session.GetHabbo().GetAchievementData(AchievementGroup))); } return(false); }
public void AddLevel(AchievementLevel Level) { Levels.Add(Level.Level, Level); }