public void SetPosition(GameObject gameObject) { BaseInputInfo inputInfo = CurrentRecording.CurrentFrame.GetInputInfo(gameObject.name); if (inputInfo == null) { inputInfo = new PositionInputInfo(); } PositionInputInfo positionInputInfo = (PositionInputInfo)inputInfo; positionInputInfo.Positon = gameObject.transform.position; positionInputInfo.Rotation = gameObject.transform.rotation; CurrentRecording.CurrentFrame.AddInputInfo(gameObject.name, positionInputInfo); }
/// <summary> /// Returns the platform appropriate axis for the given name. /// </summary> /// <param name="name">Input Name</param> /// <returns>Axis Value</returns> public float GetAxis(string name) { if (CurrentInputMode == RVInputMode.Playback) { StandaloneInputInfo inputInfo = CurrentRecording.HasCurrentFrame() ? (StandaloneInputInfo)CurrentRecording.CurrentFrame.GetInputInfo(name) : null; return(inputInfo == null ? 0.0f : inputInfo.AxisValue); } float axisValue = Input.GetAxis(name); if (CurrentInputMode == RVInputMode.Record) { BaseInputInfo inputInfo = CurrentRecording.CurrentFrame.GetInputInfo(name); if (inputInfo == null) { inputInfo = new StandaloneInputInfo(); } StandaloneInputInfo standaloneInputInfo = (StandaloneInputInfo)inputInfo; standaloneInputInfo.AxisValue = axisValue; CurrentRecording.CurrentFrame.AddInputInfo(name, standaloneInputInfo); } return(axisValue); }