private static IMapGridInternal MapGridFactory(GridId id) { var timing = new Mock <IGameTiming>(); var mapMan = new Mock <IMapManagerInternal>(); mapMan.SetupGet(p => p.GameTiming).Returns(timing.Object); var newGrid = new MapGrid(mapMan.Object, id, 8, 1, new MapId(3)) { WorldPosition = new Vector2(3, 5) }; return(newGrid); }
public void RemoveGrid(MapGrid grid) { _grids.Remove(grid.Index); }
public void AddGrid(MapGrid grid) { _grids.Add(grid.Index, grid); }