private void PreloadTextures(ISawmill sawmill) { sawmill.Debug("Preloading textures..."); var sw = Stopwatch.StartNew(); var resList = GetTypeDict <TextureResource>(); var texList = ContentFindFiles("/Textures/") // Skip PNG files inside RSIs. .Where(p => p.Extension == "png" && !p.ToString().Contains(".rsi/") && !resList.ContainsKey(p)) .Select(p => new TextureResource.LoadStepData { Path = p }) .ToArray(); Parallel.ForEach(texList, data => { try { TextureResource.LoadPreTexture(this, data); } catch (Exception e) { // Mark failed loads as bad and skip them in the next few stages. // Avoids any silly array resizing or similar. sawmill.Error($"Exception while loading RSI {data.Path}:\n{e}"); data.Bad = true; } }); foreach (var data in texList) { if (data.Bad) { continue; } try { TextureResource.LoadTexture(_clyde, data); } catch (Exception e) { sawmill.Error($"Exception while loading RSI {data.Path}:\n{e}"); data.Bad = true; } } var errors = 0; foreach (var data in texList) { if (data.Bad) { errors += 1; continue; } try { var texResource = new TextureResource(); texResource.LoadFinish(this, data); resList[data.Path] = texResource; } catch (Exception e) { sawmill.Error($"Exception while loading RSI {data.Path}:\n{e}"); data.Bad = true; errors += 1; } } sawmill.Debug( "Preloaded {CountLoaded} textures ({CountErrored} errored) in {LoadTime}", texList.Length, errors, sw.Elapsed); }
internal TextureLoadedEventArgs(ResourcePath path, Image image, TextureResource resource) { Path = path; Image = image; Resource = resource; }