public void RobotAttack(Dinosaur dinosaur) { dinosaur.dinosaurHealth -= robotAttackPower; }
public Herd() { tRex = new Dinosaur("T-rex"); pterodactyl = new Dinosaur("Pterodactyl"); stegosaurus = new Dinosaur("stegosaurus"); }
//member methods public void AttackDinosaur(Dinosaur anyDino) { anyDino.health = anyDino.health - 25; anyDino.attackPower = anyDino.attackPower - 10; anyDino.energy = anyDino.energy - 10; }
//member methods public void Attack(Dinosaur dinosaurAttacked) { dinosaurAttacked.health -= weapon.attackPower; }
public void AddDinoToHerd(Dinosaur dino) { dinosaurs.Add(dino); }
//Member Methods public void AttackDino(Dinosaur dinosaurs, Weapon weapons) { dinosaurs.dinoHealth -= weapons.attackPower; }
public void PopulateDinosaurOptions(Dinosaur dinosaur) { listOfDinosaurOptions.Add(dinosaur); }
public void PopulateHerd(Dinosaur dinosaur) { dinosaurInventory.Add(dinosaur); listOfDinosaurOptions.Remove(dinosaur); }