public void ExecuteActionTest(Action action, int expectedResult) { var robotActions = new RobotActions(_robot, _actionStrength); robotActions.SetAction(action); var result = robotActions.GetResult(); Assert.AreEqual(expectedResult, result); }
public override void HandleRequest(Action action, int result) { if (action == Action.Rest) { Console.WriteLine($"Robot restored {result} healpoints."); } else { Console.WriteLine("Unexpected robot behavior..."); } }
public override void HandleRequest(Action action, int result) { if (action == Action.Defence) { Console.WriteLine("Robot switched to the defence position."); } else if (Successor != null) { Successor.HandleRequest(action, result); } }
public override void HandleRequest(Action action, int result) { if (action == Action.Attack) { Console.WriteLine($"Robot made {result} damage."); } else if (Successor != null) { Successor.HandleRequest(action, result); } }
public void SetAction(Action action) { _action = action; }
public abstract void HandleRequest(Action action, int result);