private void NewGame(Int32 gamesize, Int32 gamespeed) { if (gamesize < 0) throw new Exception("Game size can not be negative number!"); if (gamesize % 2 != 1) throw new Exception("Game size can not odd number!"); _table = new RobotGameTable(gamesize); _direction = RandomDirection(); _wallsCount = 0; _gameTime = 0; _robotStepEveryXSec = gamespeed; Debug.WriteLine("Game generated. Size: " + _gameSize); for (int i = 0; i < _table.Size; i++) { for (int j = 0; j < _table.Size; j++) { switch (_table.GetValue(i, j)) { case FieldType.Wall: Debug.Write("[X]" + " "); break; case FieldType.DestroyedWall: Debug.Write("[x]" + " "); break; case FieldType.Robot: Debug.Write("[R]" + " "); break; case FieldType.RobotOnWall: Debug.Write("[r]" + " "); break; case FieldType.Finish: Debug.Write("[O]" + " "); break; case FieldType.Empty: Debug.Write("[ ]" + " "); break; } } Debug.Write("\n"); } }
public RobotGameStepEventArgs(RobotGameTable currentTable) { _currentTable = currentTable; }