public Dinosaur(string dinoType, DinoAttack dinoAttack) { this.dinoType = dinoType; dinoHealth = 100; energy = 100; this.dinoAttack = dinoAttack; }
public Herd() { dinoType = new List <Dinosaur>(); DinosaurAttacks = new DinoAttack[3]; DinosaurAttacks[0] = new DinoAttack("chomp", 20); DinosaurAttacks[1] = new DinoAttack("stomp", 30); DinosaurAttacks[2] = new DinoAttack("rage", 50); dinoType.Add(new Dinosaur("raptor", PickAttack("raptor"))); Console.Clear(); dinoType.Add(new Dinosaur("trex", PickAttack("trex"))); Console.Clear(); dinoType.Add(new Dinosaur("triceratops", PickAttack("triceratops"))); Console.WriteLine("This is a mighty Herd built from the strongest from each tribe!"); Console.Clear(); }