public override void OnWin(WinEvent evnt) { TurnRight(180); Ahead(10); TurnLeft(180); Ahead(-10); Out.WriteLine("Gane lero lero :P"); }
public override void OnWin(WinEvent e) { for (int i = 0; i < 10; i++) { TurnRight(30); TurnLeft(30); Fire(Rules.MAX_BULLET_POWER); } }
public void OnWinBehavior(WinEvent evnt) { Robot.TurnLeft(25); for (int i = 0; i < 10; i++) { Robot.TurnRight(50); Robot.TurnLeft(50); } Console.WriteLine("All your bots are belong to us"); }
public override void OnWin(WinEvent e) { Out.WriteLine("Win!"); }
public void OnWin(WinEvent evnt) { }
/// <summary> /// onWin: Do a victory dance /// </summary> public override void OnWin(WinEvent e) { for (int i = 0; i < 50; i++) { TurnRight(30); TurnLeft(30); } }
/// <inheritdoc /> public virtual void OnWin(WinEvent evnt) { }
public void OnWinBehavior(WinEvent evnt) { //The Sprinkler for (var j = 5; j < 1000; j++) { Robot.TurnLeft(j); Robot.TurnRight(j * 1.5); } }
public override void OnWin(WinEvent e) { // Victory dance TurnRight(36000); }
public void OnWin(WinEvent evnt) { count(evnt); // this is tested output foreach (KeyValuePair<string, object> s in counts) { Out.WriteLine(s.Key + " " + s.Value); } Out.WriteLine("last bullet heading " + bullet.HeadingRadians.ToString("F5")); }
public override void OnWin(WinEvent evnt) { RobotBehavior.OnWinBehavior(evnt); }
public override void OnWin(WinEvent evnt) { PrintStats(); }
public override void OnWin(WinEvent evnt) { publisher.publish(evnt); }
public void OnWinBehavior(WinEvent evnt) { //throw new NotImplementedException(); }
public void OnWinBehavior(WinEvent evnt) { Robot.TurnGunLeft(double.MaxValue); Console.WriteLine("All your bots are belong to us"); }