private Task GetTask(char category) { switch (category) { case '1': return(gen.GenerateTask(DifficultyDegree.Easy)); case '2': return(gen.GenerateTask(DifficultyDegree.Moderate)); case '3': return(gen.GenerateTask(DifficultyDegree.High)); default: return(null); } }
private Task GetTask() { return(gen.GenerateTask(DifficultyDegree.High)); }